I see that you used pre existing art, but the game looks really good. The lighting and shadows really sell the idea, it was nice to look at. The game was also fun! I liked the limitations on how much of the museum I could see, the shadows also did work into tricking me, where I thought I saw someone but it was just a shadow. You managed to inspire some paranoia and uncertainty, as if I was a real security guard. Good job! I just wish there was a little more auditory feedback, the games really quiet and it feels a bit empty.
Play game
Museum Night Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #621 | 4.036 | 4.036 |
Overall | #640 | 3.798 | 3.798 |
Enjoyment | #703 | 3.607 | 3.607 |
Creativity | #1004 | 3.750 | 3.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inverted stealth game where, instead of playing as a sneaky thief, you step into the shoes of a security guard tasked with protecting valuable artifacts from intruders. It is now the player's responsibility to patrol the rooms, keenly listen to ambient sounds, and successfully apprehend the thieves.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game is well made and quite hard actually. I didn't got super far, but it made me play a few times to get the hang of it!
Sorry, that it ruined your experience. It should be not so hard on the first level, and nobody before in comments doesn't report it.
Some tips that you could miss:
- When the thief appears, your light spot is making short blackout. It means in some room the thief is presenting.
- Even if you in the room with the thief, it could hide in the nearest box when you getting near them. After you leave the room on some long distance the thief will leave the hide box too and try to steal the treasure.
- If you know that some one in the room, you can fly away for a few secs and then return to it and try to catch the thief when they move out for a long distance from the hideout.
- When you very close to the room when the thief is hiding you can hear his footsteps if he doesn't hide in the box.
So, the main goal to patrol the rooms and try to find the thieves when they far from the hideout.
It didn't ruined it at all! I still had fun :)
Good to know about the short blackout, was wondering what blackout meant in the instruction and thought the short blackout was just some flikkering.
I did notice the box, it's a nice touch!
The same I thought about the footsteps as the short blackout/flikkering, that it was just a nice aesthetic
Really impressive! And more impressive when I noticed in the comments that it is a solo game! Congratulations on your game!
Nice game ! Cool concept and fun game (specially the burger xD) ! Congrats to the team !
Hey cool game and a great take on the theme! It's was fun trying to keep an eye out for the thieves. They are pretty sneaky hiding in those boxes and eating those burgers. One improvement might be if the day shift time was more just a paused stage where once you are ready to go to night you just continue. The first time I was rushing to figure out where to put my trap before the timer ended. The next time I had time left over so would have rather just skipped.
Overall though very awesome!! Good work on this!!
Great game! Looks nice and great idea. The problem I had was that the camera movement stopped working after like 10 seconds so I missed a lot of thieves.
Small and simple game with a lot of potential. Plays smoothly and fun. Well done.
Very fun overall. Having to purposely look away to bait out robbers is really fun. Only thing is maybe put a limit on the amount of hamburgers you can place. As the nights go on the game gets easier as there is no reason to not just spam hamburgers everywhere. On the final night the Museum had more hamburgers than robbers. Also maybe allow movement with WASD. using the mouse to shine a light on the thieves is great, but its kind of awkward to move my mouse everywhere trying to get to all the rooms.
Fun little romp, the enemy AI is just predictable enough that you can strategize but not too predictable, not to mention that there’s just too much are to cover perfectly. Really fun!
Leave a comment
Log in with itch.io to leave a comment.