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One Night as Freddy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #439 | 4.169 | 4.169 |
| Overall | #1030 | 3.618 | 3.618 |
| Enjoyment | #1631 | 3.205 | 3.205 |
| Creativity | #1781 | 3.480 | 3.480 |
Ranked from 711 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Five Nights at Freddys but you play as the Animatronics Instead
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Why was I scared when I was supposed to be the monster lol
Nice art and cool game! Check out ours too!
Great art style and idea.
Had a blast playing it (who wouldn't want to play as Feddy Fastbear) but looking at it objectively, the gameplay is a bit bland. Gameplay boils down to interact with the green markers 'til the doors stop automatically closing, then camp outside the hallway and sprint in when the door is open.
Can I give 6 stars for presentation lol?
Gotta love a FNAF take. I don't think I've ever seen a reverse one either, at least not like this. Actively trying to get the guard was fun and engaging.
Clever concept! It seems a little bit too difficult since winning relies on a lot of randomness from cameras and the distractions spawning, but that's just a bit of tuning. Nice work!
Impressive and polished game. Like how you handled the theme. For me the only problem was that I didn't see any cameras, so I just wondering around in search of green marks.
I really like this game, even tho its only one night it feels pretty polished and finished, pretty good!
Nice game! congratulations. I just found the camera movement a little too sensitive, and it looks too close to the player. I liked the art style and kind of heavy atmosphere.
i love this game
Good job on the controls, it runs very well :)
Very interesting idea! With gameplay a little bit improved and more clear feedbacks it would be a very nice game!
Maybe I just don't get it, but this game was just walk around confused for a while and press E on green triangles until the guy leaves the door open and eat him. There's nothing to do. Kinda lazy take on the idea. Looks okay but the post processing filters are carrying bigtime. It's fine I guess but this is just riding off the popularity of some other game.
Absolutely agree with you. I have a feeling this game has high ratings just because of the franchise.
Looks like we had the same sort of idea! I like the mechanic of the guard getting more erratic and lowering his defenses the more he panics. Nicely done!
i fredye
I was wondering if i'd see smth like this in the jam. Very well done. I can't believe you got this quality out in so little time!
ngl i am genually surprised on how effective the silent jumpscare was on me.
pretty cool visuals and the whole environment setup is really well made!
I love the visual aesthetic! There were a couple ways to cheese the running mechanic, though - one was that the battery never drains fast enough to be a fail condition, and holding diagonal moves you faster through the level. It'd be interesting to figure out what the fastest possible time is based on these.