High quality for a game made in two days!
Just Imagine how amazing the state of this game will be if it took a month to make or maybe more!
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One Night as Freddy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #439 | 4.169 | 4.169 |
Overall | #1030 | 3.618 | 3.618 |
Enjoyment | #1631 | 3.205 | 3.205 |
Creativity | #1781 | 3.480 | 3.480 |
Ranked from 711 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Five Nights at Freddys but you play as the Animatronics Instead
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Hopefully the creator sees this. You put a lot of effort into reegineering the game, and honestly it could be cool to have this as a multiplayer mode with both games combined!
The presentation was insanely great. The game idea was humorous. I just wish there was a little more depth to the gameplay loop.
Concept is neat and graphics are cool.
The tutorial blurb at the start is way too much. It would be much better if the game tutorialized this as it went. Gameplay is a bit simplistic - it's really just a (slow) walking simulator where you try to find the light or green interactables over and over.
Regardless, nice job getting this done in 48 hours!
Solid presentation and pretty polished. I'm not sure if I figured out the intended gameplay loop, though. It seems like I just had to walk from light to light picking up green things until panic was at ~30%, then run into the operator room. I feel like there should be some limitations or more specific strategies to increase panic. Perhaps being able to cause diversions to manipulate what camera the operator is using, and not allowing movement when they're looking at you. I never played the source material so maybe I'm missing something.
Also not sure how I feel about using existing IP in a game jam. I feel like you should have at least made it an off-brand knockoff.
I'm not a huge FNAF fan but the idea was really good, pretty funny twist.
This was kinda meh. Not sure what all the fuss is about. The presentation is pretty solid & it's clear a lot of work went into it though, so kudos there.
As a fnaf enjoyer, the pizzeria was cool. Idk, i dont need to tell you lot of feedback there is 150 comments....
ALSO i hope someone has mentioned already, but plz, be aware of bug that lets u run faster when holding 2 directions at same time(for example up and right), its very usual beginner mistake and it isnt big deal with this game but u need to be aware of it and learn to avoid it<3
i never played 5 nights and freddys but I was really good at this game.
Very polished for just 2 days! I had a fun time!
For a 48h game this is a very solid project, good job! Technically the game may feel a little plain considering the gamplay consisting only in walking around and interacting with invisible objects, but here I see a great possibility for future expansions and I personally love it!
Everything from the gameplay to the pixel art is incredible. How did you manage to do this in 2 days!
Great concept, good execution. Would love to see this idea expanded upon.
It's cool, but it feels like it's a walking simulator to get from point to point until the panic meter is at 25%, then you can win. With that said, the game gives you a feeling of being the one that is actually scary for once, and it's incredible how you cold do this in two days. Fantastic, but a bit plain.
If this game was expanded I'd love it.
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