Play game
The Devil's Revelations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5662 | 1.833 | 2.444 |
Enjoyment | #5913 | 1.583 | 2.111 |
Overall | #6122 | 1.639 | 2.185 |
Creativity | #6424 | 1.500 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The god is a bad guy, the devil is a good guy.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Don't get me wrong, I'm a huge sucker for RPGs. But . . . not like this. This is not what you want to be doing
- I'm not sure what percentage of this game is just premade-assets. But I definitely do recognize a lot of them since I have also toyed around with RPGMaker myself in the past
- This game has no music, except in the battle-scenario and in the overworld but only when you board a random ship for . . . exdi-lolz reasons? Who gave you this ship, and why?
- At first in this game keyboard-buttons don't work and you have to operate the game using mouse. But then . . . all of the sudden, they do work?
- You are unable to pick your "sword, shield and tunic" which are just one item (of course, as they are). But then when I restarted the game, all of the sudden . . . you are?
- After defeating the first boss, all of the sudden you just gain a new party member
- The player is not able to return upstairs in their own home
You could benefit from the experience of a game-designer
Thanks for the feedback. If you couldn't tell, this is the very first game I've ever made. I know that it isn't that good, but I did the best I could with my lackluster knowledge of game design. I hope that in the future, I will look back on this game and laugh at how bad it is.
I could definitely tell, and I wasn't trying to be a jackass. I'm just hyper-critical in general, also my job (being a professional game-designer and all) requires me to be overly-analytical
I've given tough-love during this gamejam to both amateurs and pros alike, I'm not singling you out pal ~ Definitely. Especially I'm harsher towards people whose games have disappointed me (for example interesting premise and/or genre I like and/or great art and/or gameplay etc. but an execution and presentation that leaves much for me to desire). That is my only clear bias
You don't have to laugh at yourself. Maybe a slight, warm, friendly chuckle, as long as you learn
If you'd like help from a professional game-designer at any point, be it for another gamejam, a small project or even a bigger one, feel free to contact me through my socials which are at my calling-card: https://zeromus.carrd.co