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A jam submission

The Devil's RevelationsView game page

In this game, you play as someone chosen by a god to defeat a devil.
Submitted by Freakish Games — 19 hours, 24 minutes before the deadline
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The Devil's Revelations's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#56621.8332.444
Enjoyment#59131.5832.111
Overall#61221.6392.185
Creativity#64241.5002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The god is a bad guy, the devil is a good guy.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Don't get me wrong, I'm a huge sucker for RPGs. But . . . not like this. This is not what you want to be doing

- I'm not sure what percentage of this game is just premade-assets. But I definitely do recognize a lot of them since I have also toyed around with RPGMaker myself in the past

- This game has no music, except in the battle-scenario and in the overworld but only when you board a random ship for . . . exdi-lolz reasons? Who gave you this ship, and why?

- At first in this game keyboard-buttons don't work and you have to operate the game using mouse. But then . . . all of the sudden, they do work?

- You are unable to pick your "sword, shield and tunic" which are just one item (of course, as they are). But then when I restarted the game, all of the sudden . . . you are?

- After defeating the first boss, all of the sudden you just gain a new party member

- The player is not able to return upstairs in their own home

You could benefit from the experience of a game-designer

Developer(+2)

Thanks for the feedback. If you couldn't tell, this is the very first game I've ever made. I know that it isn't that good, but I did the best I could with my lackluster knowledge of game design. I hope that in the future, I will look back on this game and laugh at how bad it is.

Submitted (1 edit)

I could definitely tell, and I wasn't trying to be a jackass. I'm just hyper-critical in general, also my job (being a professional game-designer and all) requires me to be overly-analytical

I've given tough-love during this gamejam to both amateurs and pros alike, I'm not singling you out pal ~ Definitely. Especially I'm harsher towards people whose games have disappointed me (for example interesting premise and/or genre I like and/or great art and/or gameplay etc. but an execution and presentation that leaves much for me to desire). That is my only clear bias

You don't have to laugh at yourself. Maybe a slight, warm, friendly chuckle, as long as you learn

If you'd like help from a professional game-designer at any point, be it for another gamejam, a small project or even a bigger one, feel free to contact me through my socials which are at my calling-card: https://zeromus.carrd.co