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Dungeon Warp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1622 | 3.500 | 3.500 |
| Overall | #1948 | 3.272 | 3.272 |
| Creativity | #2038 | 3.395 | 3.395 |
| Enjoyment | #2352 | 2.921 | 2.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I believe it fits pretty well! You move the world around you instead of the player to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I think I'm getting stuck after the first rotation room and I don't quite understand why I'm unable to move the level after that. I'm not sure why you can rotate and move the level at the same time, it feels like an arbitrary restriction. I like the concept and presentation a lot.
Great game with great puzzles! At first moving the level seemed the same as moving the character, but adding more stuff like rotation proved me wrong.
Some parts were a bit frustrating as the controls weren't 100% clear - I wasn't sure when I'm allowed to rotate, and there was no (much needed) quick restart button. Nonetheless I was able to complete the game and really enjoyed it :) Great interpretation of the jam theme.
Interesting idea, you presented it very well, easy to understand. I loved the menu too. Very cool.
Many have attempted the concept of level control, but this particular one stood out for me due to the restrictions, which resulted in some interesting puzzles. It took me a while to get used to how the game works, but I succeeded in reaching the end! Lots of fun and confusion XD

Love the art style and general concept. I hit a few bugs here and there (the worst being right after the first rotation room - the room got stuck upside down and I kept falling to my death, had to restart) but I'd still love to play again once the bugs are fixed. Nice work!
That... is not a bug, it is a feature.
Seriously, it is supposed to be like that. You solve it by reattempting the previous room and then coming back with the correct rotation. You can do that by using the button on the top-right.
Very interesting concept! It can be a little bit buggy at times, and perhaps the level hitting the edge of the screen could be communicated to the player a bit better (with a particle effect or something) so that it doesn't seem like an arbitrary stop for no reason. Other than that though, this idea could easily be expanded into a whole game!
Interesting concept! The 1-bit style is also really well done.
I'll mimic what other people have said about encountering what appear to be bugs and/or soft locks though. I had a few attempts but always managed to get the next room stuck in an awkward rotation.
Still, I could see this being a fun little puzzle game with a bit more time and adjustment!
This was a lot of fun. I like the minimalist art style, and the mechanic is very interesting. I did find it a bit annoying to have to constantly press myself against walls to get the room far enough to one side to move to the next one, but it wasn't a huge deal. Nice work on this.
I liked the game overall, but I feel like it could have been slightly more forgiving on rotations. That said, great game overall, and you should check out my game too :)
I absolutely agree! I planned to have the ability to snap rotations to some common values but wasn't able to add it in time.