I really liked the presentation, it looks very clean. I found a bug on two levels where I would hit the spikes and not restart the level; I kinda liked it a little bit more when that happened. Given how difficult the controls are, dying to the spikes felt really punishing sometimes. The ball bouncing also felt a little off, especially when it would appear to get stuck on a wall or ceiling. Great work.
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Squared Away's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #692 | 3.611 | 3.611 |
| Presentation | #1021 | 3.792 | 3.792 |
| Overall | #1113 | 3.583 | 3.583 |
| Creativity | #2191 | 3.347 | 3.347 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In usual puzzle platformers, the character gets full freedom of where to go, because the player controls the character. However, here the role of the player is reversed from controlling the character, to the enviornment.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam



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