Play game
Billy The Worm Bait's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #167 | 4.045 | 4.045 |
| Overall | #194 | 4.106 | 4.106 |
| Presentation | #370 | 4.227 | 4.227 |
| Creativity | #384 | 4.045 | 4.045 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A fishing game, but you are the Billy the bait
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.






Comments
I like the progression system and the innovative "SCREAM" button. I wish it were a bit more forgiving because I wanted to see all of it, but the fish kept getting to me! I like how the music changes with the depth--that level of added attention to the music adds a lot, even if it is a small addition.
Thanks, yeah I wanted to make a contrast with the shallow area and dark area, so a change of music helps a lot!
Great work on the game. I liked that if you moved for too long, the line would get tugged around to try and bait you into fish. The furthest down I managed to get was 85m.
Thanks!
This is amazing I love the art and the overall concept. The fact that you added a "Scream" button which was really just a joke was really funny. This feel really well thought out. Great job!
Thanks a lot! Yep, the scream button was inspired from Untitled Goose Game, which was hilarious when I played it!
Took a couple attempts to figure out the tension bar meant, but otherwise it's a genuienly fun little game
I definitely should have more explanation, to make things clearer!
Really cool idea! I had a great time exploring the depths of the ocean! Great job
Thanks! I plan to let the player go deeper which gets darker and darker if I do work on it more on the future!
Ahh yes, I definitely should have more explanation on that particular mechanic!