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Wired Wonders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #243 | 4.343 | 4.343 |
Overall | #480 | 3.876 | 3.876 |
Enjoyment | #487 | 3.743 | 3.743 |
Creativity | #1600 | 3.543 | 3.543 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and level roles are reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a very polished and fun experience! I liked how you implemented the theme of the game; I had tried something similar with my entry and I can learn a lot from you well you executed it.
A nice polished puzzle game with decent puzzles even given the time constraint.
Adding simple glow and bloom goes a long way to making any game look nicer than it is.
Only complaint is the enemies don't really seem to add anything other than a hassle since you can just instantly kill them by moving the blocks with spikes.
I really liked the level design. Each level taught a new concept in an interesting and accessible way. I'm impressed the jumps were timed so well. I always felt like the player jumped when they should, even though it was on a constant loop to jump every few seconds. The game is very well polished, especially considering the limited time for the jam.
Thank you so much!
This is a really polished game, especially for a 48 hour project! rIt was also really fun to play and had some cute puzzles! Good job!
Dang, great presentation. Very polished with a lot of levels couldn't. Nailed that "one more level" vibe
Great Game!, I loved the lighting and pixel art, the levels were creative and fun. But i couldnt figure the 9th level out. Also is it ment to be that you can push around the player as well as monsters using blocks even before pressing play?
wow this is a cute and simple game! The10th level was so hard! Great job. Amazing you made so many levels in such a short time. The game is clean and feels nice to play .
Game felt really polished! The small details like camera shake and effects felt good. I like how the grid lets me get a good idea of how high and far my character can jump. I did get a bit frustrated and gave up at level 10 though, it felt a little repetitive, and the enemies didn’t feel very meaningful.
Really well done on the effects. The drag and drop feels great, art looks nice, and sound effects feel awesome. Levels take a lot of trial because the character's jump height feels a bit inconsistent, but that just takes a bit of tweaking. Well done!
Great game and i really dig the art style. Great job.
Great game! Great music, there did seem to be a problem where blocks wouldn't move after placing them but this only happened once or twice.
So on point for the theme and you put it all together so nicely!
awesome presentation! it was super clear what had to be done each level without being so easy that i got bored. great job! the music slaps too
Very fun and challenging! The style of the game is really pleasing, kudos on that!
The puzzles are really intriguing and fun!
Really fun! I've seen other games like this before, but this definitely has to be one of the best-executed.
A most literal sorta platformer. This was an enjoyable puzzle. Lots of potential for this to be a base to something bigger, with more complex blocks and a more robust move set for the jumper. Excellent work.
One of the best game I've played on this jam so far, the polish is really impressive and I really enjoyed the puzzles !
Thanks so much!
interesting concept and the game looks quite nice. good job! i had fun playing!
cool idea. I liked the visual. so clear and readable. nice job