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A jam submission

Kill the KnightView game page

Stop the knight from winning!
Submitted by greengibbon — 1 day, 9 hours before the deadline
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Kill the Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9443.4863.486
Presentation#17453.4593.459
Overall#17693.3333.333
Creativity#30743.0543.054

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must summon enemies to stop the knight from collecting coins and winning the game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Very interesting idea and well executed!

I think the money per second upgrade cost should increase after every purchase, for balancing reasons.

At one point, however, the knights and my minions stopped dealing damage to each other, for some reason.

Submitted

Nice name for the game ;)

More seriously I think the game is great (keep that in mind while reading this comment) but I found some bugs: The number of coins (images) displayed on screen doesn't correspond to the number of "coins left" (text). When there are multiple knights and that one of them die, everyone stop fighting, or at least they deal no damage even though the fight animation plays (it happens rarely, I couldn't reproduce the bug on command, sorry :/). When you restart after you lose, you keep the progress of the previous game.

The game is quite easy if you farm money during the early stage, at some point you earn more money than you can spend (even with spamclicking arrow) and with enough attack upgrades, with just one basic minion you can solo all the knights of a wave.

Also the the art looks great :)

Developer

Yeah, I didn't have time to fix all of the bugs. I think I also encountered the bug where everyone stops fighting, but it only happened once, so I kind of ignored it.

The number of coins displayed on the screen isn't a bug. When a knight collects a coin, another coin automatically respawns. The numbers just show how many other coins the knights have 

I also got a lot of advice on the game being easy. It took like an hour to adjust the numbers so that the game isn't too hard. Definitely should've nerfed the money upgrades.

Overall, thanks for the feedback! And what a coincidence about our games' tiles!

Viewing comments 22 to 21 of 22 · Next page · Last page