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Anticure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #100 | 4.133 | 4.133 |
| Overall | #320 | 3.996 | 3.996 |
| Presentation | #335 | 4.253 | 4.253 |
| Creativity | #1420 | 3.600 | 3.600 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as infected horde and attack "player's" defenses
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice concept, great simplistic presentation. I love how it really feels like I'm herding a group of somewhat braindead individuals, who ignore my orders if they see something more juicy nearby they can attack. Very cool, and also quite difficult at times.
Yo. I made a top 10 video of the best games I played from the jam.
(Spoiler alert, this game is in it)
Check it out!
https://youtu.be/c7mYSVmUlBg
Kudos! Subscribed!
Very nice concept. Didn’t notice how much time I spend on that even with such simple mechanic. I wish civilians could ask for help from warriors, so they would come up when you attack some group
Also I really liked how AI works. It doesn’t simply go to one point, but has some priorities
Also I missed some juice for the game, but 48 hours with hands puts some limitations unfortunately and it’s fully understandable
Very nice entry overall
This is a super cool concept, and the levels had a really good level of balance to them. I think the art style also works really well with this, it kinda reminds me of the game Slay.
This is very cool. I didn't think I would see a function RTS in this jam, let alone a good one. Awesome work.
Overall I found this game pleasant and fun to play. It's like a close-up version of plague.inc, which is fun.
I think the best way to make the game even better would be to allow the selection of some units to issue one command and others for a different command. This would enable more tactical gameplay and open up a lot of options for further difficulty scaling.
My only complaint is that the zombies would auto-target a house even when I was trying to get them to target a soldier; I think the auto-targeting works pretty well and is a good thing to have in the game, but if possible it would be great if it slightly favored humans over buildings instead of just proximity.
Really nice work!
I like the level design and the increasing difficulty. It’s always great when the game introduces its mechanics in a non-intrusive way. The first level lets you know how to infect enemies. The second level introduces the offensive units. Then you get into the more puzzle-like levels where timing is important.
I like the mechanics too. They’re simple, yet effective.