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EB-87's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #122 | 4.102 | 4.102 |
| Overall | #318 | 3.999 | 3.999 |
| Presentation | #547 | 4.082 | 4.082 |
| Creativity | #872 | 3.813 | 3.813 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Such a clever idea, I love how the game gets harder as you upgrade but also destroys your enemies quicker. Really fit the theme well! Great job. The aesthetic is wonderful too!
Thanks so much for playing our game, really appreciate comments like yours. Love it that you love the art style we went with for this game :D Thanks for your kind comment!
I'm a huge fan of vapowave and this was fun twist on the bullet hell genre. Great work!!
Thanks so much for playing our game! Really appreciate your comment. We are glad you love our game with the vaporwave and bullet hell combo! We hope to polish up our game and update our game very soon, so keep an eye out for that :D
It's a really fun bullet hell game
I think it might be a better idea to not allow repeated same powerup (for the tank) initially to make the gameplay more interesting though
Definitely will take this feedback into consideration. Totally more room for improvements! Thanks for playing and commenting on our game!
Reminded me (in a good way) of some of the game modes from Geometry Wars 2 in how hectic this gets. Smooth controls and an addictive gameplay loop, very replayable :)
I am glad it made you remembered a game from back then, definitely will check this game out! I am glad you enjoyed our game and thanks for commenting and replying!
It's really exciting, nice work!
Thanks so much for playing and commenting! Appreciate comments like yours :D makes our team very happy
That's a veeeeeery interesting twist on the theme! It was also very solid as a game!
Thanks so much for your comment and playing our game! I am glad you enjoy our take on the theme and glad you enjoy our game!
Addictive game with feel-good feedback! I loved how the screen shake when you destroyed enemies.
Thanks for commenting and playing our game! Definitely have to give props to the game devs for implementing that :D
This is really fun!
Thanks for playing and commenting on our game! Really glad you had fun with our game!
This game is really fun :) I couldn't stop repeating it.
I love that the music makes it feel nice and chill while being bombarded.
The mechanics of the turret shooting you and using those shots is super creative!
I had lots of fun playing this.
Thanks!
Hey Im Alfi
And thank you for reviewing the game and especially the music, it means the world to me to bring joy to people with my work even if it's by a tiny margin.
Again thank you for reviewing the game
Many kudos.
Quite a fun game! In a lot of bullet hell games after a certain point you just become overpowered, but I like how this kept you on your toes -- how you needed to stay in the line of fire and that the bounce upgrade also made it more challenging! Fun concept - nicely done!
Thanks so much for your amazing comment! Definitely agree with you, and your comment makes a lot of sense about our game. If we are to continue this game project in the future, we will definitely consider try making this in a way players can play for a longer time. Thanks again for your comment!
Nice game! I really liked the how the upgrades are both a blessing and a curse, as you have to dodge those shots before they can land on an enemy. Well done!
Thanks for playing and commenting! I am glad you enjoyed the gameplay, thanks to our game devs for making it so smooth and nice to play.
This looks great! Loved the style you chose! It was a great take on the theme! The game play was fun enough that I didn't mind all the buffs to the enemies, and it was really fun using my positioning to take down the enemies. Great job!
Now you are officially a fan of vaporwave!
A E S T H E T H I C S ~
Really love and appreciate your wonderful comment for our game <3
Impressive! Loved the 80s style, and the idea of dodging the turrets blasts to kill enemies is very creative!
Thank you very much for playing our game! <3
Glad that you're enjoying the style and the gameplay, I personally have a soft spot for the retro haha, and I'm glad the team were willing to work with this idea. This whole gameplay mechanic was thought up by our very talented and hardworking developers. The first day was rough, but luckily it all went pretty well at the end.
This looks incredible, very fun to play! Love the windows tab for the title screen.
Thanks for playing and commenting! I am glad you love how the game looks, especially the window tabs for title screen! It was part of the vaporwave style we are going for, I am glad you enjoy it!
Great vibes and really fun way to allow players to "choose" how they want difficulty to ramp up with the upgrades :)
Glad you love the vibes! It does give players choices in how they wish to play the game, they can be endless numbers of strategy of playing this game to get a higher score. Other than that, thanks for playing and commenting on our game!
Fantastic game! Love the strong aesthetic. I have never been both pleased and scared to level up in a game before.
Thanks for playing our game and commenting! I am glad you love the vaporwave style, it is what we call
A E S T H E T I C
Finally a game that makes you feel both happy and scared to level up!
Really appreciate your comment!
Everything comes together in this game really well. The balance feels great, and every decision you make feels like it has an impact. The weaker upgrades make the game easier early on, but if you pick them the game will get harder in the end.
As far as critiques go, the 'you just got hit' effect was a bit hard to notice, especially when there was a lot going on. It also would've been nice to see more variation in the enemies' behaviors, beyond just different speed and health, but that's harder to achieve in a mere 48 hours.
The aesthetic felt kind of all-over-the place, but I suppose the lack of cohesion could in itself be an aesthetic. I'm still trying to figure out if I like that or not.
The leaderboard was also a nice touch. Seeing something like that really gives some motivation to keep trying.
We greatly appreciate your detailed review on our game! <3
Indeed it's getting harder to notice anything going on with your character in the late game. We'll take your critique into consideration and see what we can do to make the cue much easier to notice.
Regarding the aesthetic, it's a kind of style called 'vaporwave', it's a combination of 2d and 3d assets to make it feel surreal, and the color palette makes it feels dreamy. Most of the assets are classic retro stuffs, so it kind of makes you feel nostalgic in some way. I guess this is also a kind of 'retro-future' sub-genre.
As for how we came into this idea, we honestly don't know, we were just brainstorming and this came into our mind. We all agreed that this kind of style is very fresh and unique as compare to pure sci-fi. I can say this is all brand new to us artists, and we were very much excited to try this style out. Though we encountered a road block very fast. Initially we were thinking to make it more cohesive as in all 2d handdrawn assets. Halfway in we found out that the results wasn't as satisfying as we cannot convey the surreal feeling of vaporwave with pure 2D assets. Working on a completely new style plus time constraint, we don't really have the luxury to sit there and continue experimenting further with pure 2D, and we were even considering giving up on this whole vaporwave idea. Still, we reaally wanted to see a game working out in this style, and this is the end result!
Once again we thank you very much on playing our game and taking the time to write this review.
Well done. This was a lot of fun with a nice progression and I really liked how the upgrades worked. But why am I a bust??
Isn't it our dream to become a handsome Greek man?
On a serious note, this Greek statue bust is very iconic in this 'vaporwave' style aesthetic, so that's why we came up with the idea of making him the main character. Vaporwave is like a surreal style combining with the dream-like feel. It's like everything doesn't make sense in our dreams xD
Much appreciated for taking your time to try out our game!
Really neat concept! The idea of using the turret against the enemies is super cool, love the theme/style too!
Thank you for trying out our game, and really warms my heart to hear you liked our idea!
Really great game. I love it. Everything felt smooth and fitting. Well polish there.
Thanks for achieving such a high score! Higher than mine D: I am glad you love our game and thanks for commenting!!