Play game
LEFT BEHIND (post jam version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #99 | 4.530 | 4.530 |
| Enjoyment | #819 | 3.543 | 3.543 |
| Overall | #831 | 3.692 | 3.692 |
| Creativity | #3193 | 3.003 | 3.003 |
Ranked from 381 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role is to hunt a monster, but when the lights turn on, the roles are reversed and you become the hunted!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.







Comments
That is a super cool art style!
Amazed by the 3d graphics and horror vibes, just wow. I was so focused on finding the escape pods that the monster freaked me out. Had a little trouble navigating all the doors without an in-game map, but I can't drive anywhere without Google Maps so that's on me :)
Fun little concept. Loved the finale, but sadly wasted a lot thinking I could out-gun my way to victory. Looking forward to seeing more of this cool artstyle in the future ^^
---------------------------------------------------
Come play our little gobo game if you get the chance!
This is really impressive! The thing that I am most impressed is the performance. The game ran really smooth and I tried a bit in my phone to just look around, and there also it ran super smooth. The visual style is also great and helped to highlight the key items.
The monster scared the shi- out of me LOL especially since it opened a level 2 door when I hadn't even found the control panel to open that. I also liked that we got a nice solo piano concert at the end, just had to stay and listen to that. Very impressive game for only 48 hours, great job!
Going for a 3d game in the jam was quite ambitious, but you pulled it off well. This game has great atmosphere, I'm a fan of the art style. Gameplay was smooth and controls were responsive. My only complaint is that I think that the game needs a bit of balance work. For example, in my first playthrough I played it as a stealth game and was very confused when I got to the end and suddenly all heck broke loose (also the game pseudo-softlocked as the monster pummeled me to death in a corner, lol). I think a few playtests would really help if you want to pursue this project further post jam.
Great presentation, was genuinely scared at some points in the game.
Amazing presentation. Not super creative with the theme but it was fun to play. Nice job.
I enjoyed this game a lot! Overall presentation and sound/music were spot on. I think I am most impressed by it feeling like a complete experience while being so compact. Kudos for your ability to stick to a reasonable scope.
I kinda cheesed the creature easily by just running around a wide room while it chased me but overall it was very effective as an enemy.
Nice and scary game, even though it doesn't really fit the theme perfectly. Still, it was fun to play and can definitely be turned into a full game later on!
Wow! That was incredibly well executed. The visual style and music were exquisite. I really enjoyed the experience.
It looks and sounds great but i have some issues with this game, firstly i don't think it fits the theme well although i see what you were doing and secondly there were some issues with mouse controls, my mouse would occationally jump from place to place which really disorient me and sometimes my view would get 'stuck' and i wouldn't be able to turn more than a few degrees in each direction. Other than those the presentation and atmosphere was perfect and well exceeded what i expected from a 2 day jam game.
It was pretty easy to get lost in this game, but it has a pretty cool vibe to it
I wanted this game to be a full AAA experience. I was impressed by the vibe that they pulled off in such a short period of time.
Dam good game, really liked the creature design and ending chase, feel as if I am almost jealous at ur skill
Great atmosphere! The tension really built up when the creature was chasing me down. Is it supposed to be impossible to kill the creature?
This was so good. The lighting and sound were top-notch stuff. The layout felt cramped but I was always finding new pathways throughout it as I unlocked each set of doors. The alien and the accompanying shake effect kept me on the edge of my seat. And icing on the cake is that pulse-pounding alarm effect. Absolutely outstanding!
The creature AI is really well done, great job!
This is a really fantastic game! Definitely the best one I've played all jam. The music, visuals, and overall gameplay were amazingly good for such a short amount of time.
I was wondering why don't people make FPS's for this Jam
Turned out they do! And some really atmospheric ones at that!
I've had a blast
The atmosphere was NUTS
Really impressed with this being made in 48 hours. Love the style of the game and the atmosphere. I did get a lot of ammo but the monster kept running away while taking no damage. Not sure if i did something wrong but overall it was an enjoyable experience.