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Secrof of Nature's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1753 | 3.452 | 3.452 |
| Overall | #1843 | 3.303 | 3.303 |
| Creativity | #1920 | 3.438 | 3.438 |
| Enjoyment | #2099 | 3.018 | 3.018 |
Ranked from 219 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can use your cards however you like. One single card can be source of heal or you can reverse its role and it can be deadly attack to your oppenent. With 2 card trays instead of classic one, you can create different situations such as playing AS your opponent.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool card game concept, having to think ahead to figure out how to chain elements into each others to either benefit yourself or keep doing damage to the enemy leads to some good braining.
Requires a little thought for card order, I like it. The devil, cards, and background are well put together as well. Went a few rounds with it, nice game!
Very cool idea! All the time I was thinking how to turn this into an actual playing cards card game so I can play it with my friends!
I like the idea of the same card behaving differently depending on if you play it at your enemy or towards yourself!
This was a lot of fun. The gameplay makes sense and is easy to pick up.
This actually made me think a lot about my moves. I really enjoyed it! I will definitely be replaying it. Great job!!
Enjoyable card game with intuitive gameplay. It has a lot of potential for further development. Congrats!
had friend who had an idea for a card game but they couldn't finish it. Else this game was cool to play !
Sweat idea, that you block one direction and force enemy to use another direction for heal the player, or for the damage himself. I see big potential in such mechanic! Well done!
My head hurts :o Great idea, well done!
Nice job. Really smart idea to have the UI pop up to tell the player what the card will do to which element.
My brain is not braining.
Nice card game, you manage to find a good mechanic and I love the fact you thought about the little helper when I hover the card.
A calm strategic card game. Nice presentation. One of the games you will have to play for a while to learn them. Nice concept!
Passing the game was interesting. Also the graphic design is pretty nice. Well done! The only wish is to make the turn order alternating, so not only me would turn first and enemy would answer, but sometimes the first turn will be on him and answer will be mine.
That's exactly what I was planning for release. But time flow too quickly that I didn't get chance to add AI codes for first move.
Thanks for playing. Glad you liked it! ^-^
Really cool Idea, nice job! Though when I put my card in the wrong spot and tried to move it, my card disappeared, and i couldn't end the turn. The idea is cool though, could even be expanded into a full game.
There is so much depth hidden in this concept it's unbelievable, great job!
Addictive gameplay! It took me some time to get used to it, but after I learned the ropes I had a blast. I like the visuals and the mechanics. Wish there were more types of enemies, but the three rounds of battles with the devil were quite good. Great job indeed!
Cool idea! Making a card game for a 48 hour jam is impressive. Feels pretty smooth too and easy on the eyes!
This is one of the few games in a jam that definitely has the potential to be expanded into a full game, well done! The game play is actually very intrinsic so even if I just skipped through all the rules (bad I know) it wasn't hard to figure out the rules on the go. I wished it has more juice though, hope you choose to expand this after the jam!