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Secrof of Nature's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1753 | 3.452 | 3.452 |
| Overall | #1843 | 3.303 | 3.303 |
| Creativity | #1920 | 3.438 | 3.438 |
| Enjoyment | #2099 | 3.018 | 3.018 |
Ranked from 219 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can use your cards however you like. One single card can be source of heal or you can reverse its role and it can be deadly attack to your oppenent. With 2 card trays instead of classic one, you can create different situations such as playing AS your opponent.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Thank you everyone for spending your time with playing my game! I hope you enjoyed
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I already started developing your ideas into my game such as "Healing also changes your element form."
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In the future, I will translate this game to tabletop card game that you can print at home and play for free.
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Stay tuned ^-^
Have a great day
ʕっ•ᴥ•ʔっ YiKaG
I changed my opinion on this game. Still not 100% perfect but it has little bit potential. My other review has been written in a rush and anger.
Firstly if you drag and drop but wait for few second you lose your card and game becomeS unplayable. I lost my all progress in chapter 2 because of that.
Elemental interactions are weird. How I can't heal my fire form with leafs? IRL leaf would make lighter the fire and feed it.
It needs card drawing, I hate playing with one or two card when I don't have anything to do. Maybe you can add +2 cards like uno.
I wish I could spawn another card placement -idk its name- with my cards, like I could play 2 or 3 cards at same turn.
I will write the same sentence that I wrote earlier, good game for to make in 2 days, but it's really boring as a overall game. It needs a lot of upgrades like enemy cards, mana system, draw card mechanic.
I'm gonna look one year later to this game to hope it's fully functional steam game. Also if you plan to do it, change it's name. It just becomes secrof of of of... nature. Too much "of" to pronounce. I don't know if Sercof means anything to you but from here it's just random letters came together.
Also heres the bug i recreated to take picture of it:
bye
You're total Chaotic Evil :D But thanks for your changed review. It makes more sense right now.
Sadly I'm aware of that glitch and currently fixed it but I need to jam to finish to upload new bugfix. And yes, lucky you as others mentioned I added option to heal fire with leafs. Like you just mentioned it really makes sense in real life too. I don't have any plans to add option for players to add another card tray. It would only cause chaos if you ask me. And I was thinking a drawing card mechanic something like Warlock in Hearthstone. Take 2 damage and draw card. But your idea makes sense too. I added that to my ideas list. Finally I don't have any plans to publish it as a Steam game. I'm thinking to translate it to tabletop card/board game. And I'm also planning to change the name. And if you ask, Secrof means Forces but reversed, basic and simple. I did it because it looks more interesting and this jam's theme was "Roles Reversed". So I think you got the idea :D
Have a good day and thanks for your review.