Wow this one is fantastic! It's a neat twist on the Vampire Survivors genre, the game feel and presentation is really polished, and the game itself is actually really fun and feels fairly balanced, which is really rare for a game jam game (for totally understandable reasons of course). The gameplay actually feels more active than Vampire Survivors itself since spawning units is much more complex than running around avoiding enemies and auto attacking, and the mechanic of not being able to spawn units too close to the heroes makes it much more interesting and challenging. Would love to see this expanded into a bigger game, but what you guys have made is already very fun and impressive!
Play game
Vampire: No Survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #15 | 4.407 | 4.407 |
| Presentation | #21 | 4.682 | 4.682 |
| Overall | #40 | 4.327 | 4.327 |
| Creativity | #677 | 3.891 | 3.891 |
Ranked from 884 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Vampire, controlling hordes of minions against the Survivors.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Was very fun, Blob + Wisp for the win!
Had to stop at some point as my computer can no longer handle it XD - 
Very nice game! I had a lot of fun playing it. It is very well polished.
Very frustrating being on the side of the monsters and getting destroyed by the attackers ahah.
Well done !
It works well and looks good. Creatively its nothing special tbh, but I clicked because of sexy vampire lady.
really nice game and mechanics, very clean and nice art and nice theme. my favorate game of the jam so far.
WOW! This game is AMAZING! Really well-made, super polished. Loved the vampire survivors idea, and it's implemented very well... The sounds, the animations, the effects, they're all so JUICY. Incredibly well-done! I really can't think of anything to complain about except for maybe showing those little numbers that indicate amount of damage when a monster is hit, or a little hud that shows the stats of my monsters... but other than that, for a game made in 48 hours, it really does feel like a fully-developed game. Well done!
Oh and here's my highscore:

I can only agree that this game is well polished, has a nice artstyle, is fun and is very addictiv.
Great game!
The amount of polish this game has amazes me. Everything is well made and the most important thing, the game is fun to play and there is multiple strategies that you could go for, great work, great implementation of the theme. Just one question. Is there a way to win or you just go for the highscore?
Hey, thank you for your comment! I usually try to focus game feel and fun in my jam games, since I have played too many jam entries that have really cool concepts, yet still fail to be enjoyable as games.
As for your question, there is no win condition, instead the game is all about highscore and trying different strategies.
Very good game. Well polished, gorgeous art, addictive gameplay! Great work!
Great work. This is a lot of fun. I didn't think the concept would work so well when I read it but it's great. Minotaur's are the way to go they are so strong in mass.
Really nailed the graphics and sound effects on this, loved it. Very satisfying core loop also







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