Felt incredibly smooth to play across all characters. Would be nice to see more levels dedicated to each ones special ability. Great execution of the concept!
Play offering to the Gods
Doomed Raiders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #914 | 3.797 | 3.797 |
| Overall | #1128 | 3.580 | 3.580 |
| Enjoyment | #1179 | 3.377 | 3.377 |
| Presentation | #1501 | 3.565 | 3.565 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the temple spirit mind controlling the raiders with the goal of maximizing the sacrifices to the Gods.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Neat game. It felt like it had a level of depth, like how there were characters of varying sizes and looks, being able to jump to varying ability. Gave the game a bit of personality. Nicely done!
Very interesting concept and flawless execution! The collision felt a bit sketchy at times as other have pointed out as well, but overall good game!
The game is really cool! But the hitboxes of platforms, spikes and characters are not clear. And sometimes the character controls were reversed, which seems like a bug. For such a complex platformer these things are very important, if you fix them, the game will be awesome! Good job!
nice idea and a nice presentation of the idea I really liked the game but the jumping i feel that it was a little too high it makes things easier than they should
Thanks! Comment noted. The jump control could be better indeed. But it sometimes is a part of level design, with character specific jump height. There are places were higher jumpers will die up the ceiling and this is what forces you to find a way to bring lower jumpers that way. Give it a try in a while, we'll get new content and more polished controls. Enjoy!
I think sonic is slower haha, but I really was suprised by the tacticle sacafice mechanic. Interesting idea!
Had fun with it, the artists really pulled off a nice vibe
Really nice game. Feels super cool to play and I love the concept. A WebGL version would probably have been nice for the Jam as more could easily play it then.
But it's still a great game. Keep it up!
I like how you have to not only strategize how you kill everyone, but you also try to get a high score instead of just nilly-willy throwing away all of your people's lives!
Interesting mechanic and the platformer/puzzle twist well with the theme. Good Job!
Cool concept! I think in the second level, you should make using the players as platforms a little more useful, as currently you just have to kill 2 people and use the last person as a sacrifice. The platforms are also a little buggy.












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