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CandyMon.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2910 | 2.940 | 3.143 |
Creativity | #3725 | 2.806 | 3.000 |
Overall | #4047 | 2.517 | 2.690 |
Enjoyment | #5398 | 1.804 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You act as a computer in the turn-based game, 'CandyMon'. Your purpose is to give the best experience to the player!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Amazing concept! I do think the timer is a bit too fast though.
Pretty fun concept. The game looked really nice, and sounded great, like seriously excellent presentation. The main character is super cute. I think the idea of putting the attacks together is a fun mechanic, perhaps the timers are a bit too fast, but then maybe I'm just slow. It took me a while to get good at it. Perhaps, if you choose to expand on it, it would be a good idea to create more means for the player to optimize their attack creation process. Good work!
I did encounter a bug where the 1st water enemy wouldn't say what their attack was going to be. This happened multiple playthroughs. Not a huge problem just figured I would let you know.
I liked the idea of using the Pokemon battle style and being the one to use the abilities. I think it's a really cool idea.
Love the pokemon style but it so confuse at first
I like the idea, but i would like to have more time to do it, at least at the beginning
Also changing windows is a bit tedious