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The Castle of Good's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3308 | 2.792 | 2.792 |
Overall | #4127 | 2.486 | 2.486 |
Creativity | #4417 | 2.542 | 2.542 |
Enjoyment | #4558 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can reverse the characters behaviours
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very interesting concept!
this game is really good, its just short. For some reason for me the second room was hardest, 3rd and 4th room were easy lol. But nice game overall just the theme is interpreted in a diff way.
I was a little confused on how to make the guys move how I wanted, but I like the idea of being only able to control the character in this limited way -- it allows for potentially interesting level/puzzle design! But of course the 48 hours was so restrictive. Nice job either way.
Salute to your dedication.
Such a great music
enjoyable game and could be amazing with more time!
Fun game and excellent art! Not entirely convinced that their roles were reversed but great job nonetheless :)
Cool idea! Fun to push the lil dude around. Aren't the guards basically rendered useless after reversing their role or am I playing wrong? Fun game either way!
(Consider checking out my submission, Duck Run! It's a spin on the classic Duck Hunt game)
Thanks for the feedback. You're not wrong, the guards have little use at the moment. The idea was that the guards could be used to press buttons on the ground in the later levels, but we didn't manage to implement that.
I'm looking forward to try out your submission.
I actually really like the concept! I would love to see this with more character varieties with more behaviors to make for more intricate puzzles
Thank you for the feedback! We actually designed some different enemies types, but decided to implement only one due to time constraints. After the jam ends some of them might be added back in.
Took me 93 clicks to get through the last level haha, there is probably a better way to get to the end besides pushing the player repeatedly around the spikes.
The soundtrack is a bop as well, really liked that.
The idea of switching the direction the characters go I could see expanded on a bunch.
Haha, I'm glad that you had fun playing. And thank you for the feedback!
Nice idea