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BOTANIC PANIC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #539 | 3.955 | 3.955 |
Overall | #935 | 3.652 | 3.652 |
Presentation | #1234 | 3.682 | 3.682 |
Enjoyment | #1317 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays a farming game from the perspective of plants
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
love the art style and music choice. very calm
I like the art, sound and idea - very relaxing
I really liked the minigames and it was really enjoyable
I like the minigame format. The art looks very nice and I like the visual style. I never really understood what the different particles on the plants meant. Kept me entertained for all 10 nights (final score 22). I think the farmer got desynced with which plant they were visiting when there were a lot of plants in the field.
very nice minigames and I like the artstyle of your game.
Gave me all the Stardew Valley vibes! Great concept and a very cute game :)
My score is 16!
I really like the idea! Excellent execution for a game jam in the limited time.
I think it can be a bit repetitive, if you do a future iteration introducing the new versions of plants later on would be more fun/keep you on your toes. I had a lot of trouble with the "bloom" button and it would be nice if that bar changed size/position for variety. It was also unclear for a bit what the "shiny" and "dripping" icons meant.
But again, great concept and execution, could use a little more iterating for smoothness but I'm sure you know that- great job finishing in the time!
Nice idea, I love minigames! :D Relaxing game, good job
Your game is so good, very chill
A little slow for me... Loved the art and feel, but the day process became tedious when the garden became full.. although this might be relaxing for some.
Because of the kind-of random order in which the plants are planted, it's hard to know how long they've been there. It doesn't seem to be important for this game, but it would be nice to have an element of strategy by knowing how long it's been since they were planted or they last grew and having a limit to how long they can last without a growing action. If there is already one, I didn't see it and I felt like there was no way to lose, so the game never ends (maybe that's the point?)
good idea. good execution.
I like the game, especially the arts and the idea of having many mini games.