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Castle Siege's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #705 | 3.984 | 3.984 |
| Enjoyment | #989 | 3.468 | 3.468 |
| Overall | #1044 | 3.613 | 3.613 |
| Creativity | #2077 | 3.387 | 3.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a tower defence, but you are playing as the AI that attacks in waves against a player that builds towers
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
There have been a few games with this theme at this year's jam but the tutorial and beautifully clear presentation really makes this one stand out. Seems like this could build out into a full game pretty easily
A great concept with a lot of potential to expand. The presentation is great with a great tutorial and nice UI.
Cool reversal on tower defense games. I wish the game was harder and had more mechanics because it was kind of easy. The tutorial was very good and the interactions were very fluid. Good job.
Simple concept, but fun game, good job! I think having wave-based gameplay instead of real-time would be more true to genre, but that's just a personal preference, so don't worry about it.
I love the theme and your presentation! Could be better if the units have more diverse functionalities based on their class. Please check out mine as well!
fun game, reminds me of the age of war games from back in the day
Stylish and colorful game. I really appreciated how the units & environment popped.
The rapid pace of the spawns really helped keep up the frantic energy of the run.
Good job!