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A jam submission

ArkannoyedView game page

Arkanoid but you defend from the ball
Submitted by Yogurt The Horse (@yogurtthehorse), 13x666 (@13x666), kiberptah — 1 hour, 25 minutes before the deadline
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Arkannoyed's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#284.6724.672
Overall#644.2814.281
Enjoyment#2163.9803.980
Creativity#2234.1914.191

Ranked from 204 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed Arkanoid — now you defend the level from the Ball by placing various types of bricks around the Crown

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 100 to 81 of 138 · Next page · Previous page · First page · Last page
Submitted(+2)

This is the best game with this idea! gg with a very refined and cute aesthetic! gg

Submitted(+2)

I've seen quite a few reverse breakout (or arkanoid) games, but this is probably the best execution in terms of gameplay and presentation.

The art is also quite unique compared to most games I've seen.

Nice one.

Submitted(+2)

Such a fun twist with a good amount of depth. Great amount of feedback that helps with strategic placement. Very charming style and animations as well. Solid core mechanic that could be fleshed out in a ton of ways. Really enjoyed it :) 

Submitted(+2)

it is basically a complete game. teachme your secret!

Submitted(+1)

The polish on this game is excellent! The music and the art fit really well. I felt like the bounce was a bit random sometimes, but it still was fun to play!

Submitted(+1)

i think there was a glitch, everyone had a way higher score than me

Developer (2 edits)

I’ve just watched the stream. You actually got to the leaderboard, you just didn’t get to top-5. Unfortunately we had no time to add “Show all” option :(

Submitted(+1)

10 / 10 game. Super polished!

Submitted(+1)

The concept of this game is fantastic, and it feels really polished. I love it!

Submitted(+1)

The art is my favourite so far. It remembers me of old cartoons. The VFX and the shading is top notch for the timeframe we had. One of my favourite submission so far!

Submitted(+1)

Its a very fun idea and I absolutely love the artstyle. Very impressive you made all this in a jam!

Submitted(+1)

Amazing! the style is incredible and the animations are very smooth!

Submitted(+1)

Really fun game! I ended up playing for ages 😅 Great art too!

Submitted(+1)

This is one of the best games I've played so far. Very well executed and easy to play.

Submitted(+1)

I like the concept, the art, the music and everything and kept me engaged for a while! Feels like a super solid, released game :D 

Submitted

Really nice game love the graphics and the idea behind good job!

Submitted

Great game!

Developer

Can you tell us why, so we could knew what to improve in post-jam updates? :)

Submitted

Well, there is are some things that can be better,
-The ball after the paddle gets controls of the ball again is always aimed to the center, and thats a little anoying.
-Is not clear at first that each time you make the ball bounce lets you place more blocks.
-Placing block in front of the main wall is awkard,  increase the reach of the block placement, or make it so the gray block turns.
-The paddle always catches the ball, maybe add the chance, ( if you make the ball bounce a lot) that the paddle cant get to the ball on time and get like a bonus 
-There is always a situation where there is nothing to do but to use your character to block the crown, the game is really fun,m but if you get to this point is just a matter of time to get a game over.

Developer
  • The paddle actually is just trying its best to attack the crown, and if there's no better way it will mostly just shoot straight at it. Might be annoying, but it's literally in the name, so... jk, I agree it needs improving :)
  • You're right about the fact it's hard to understand how you're given new blocks. We ran out of time when working on HUD and decided in the last moment to just type the explanation under the playing field, but that's not a good way to present important concepts to the player, obviously, must be improved made from scratch.
  • True about awkwardness with placing sometimes, we'll probably add a way to aim further/nearer at the very least.
  • Yeah, there's a lot of potential ways to add variety to the game loop, including some ways to "attack" the paddle, add special attacks to the paddle itself, etc. Definitely worth exploring!
  • Given that right now the goal is to maximize the score for the leader board, perhaps the best course of action when you have no blocks left is to just sacrifice the crown and run with the points :) But I agree, in a more sophisticated version this endgame strategy would be pretty boring.

That was a lot of good points, thanks a lot for sharing your thoughts! :)

Submitted(+1)

This has to be one of the most polished games in the jam. Excellent work!

Submitted(+1)

Love this! How did you mange to create something so polished in just 48 hours? I'd be definitely interested in some behind the scenes! :)

Developer (1 edit) (+1)

I’m hoping to make a devlog (time lapse is recorded, actually), follow my itch/twitter not to miss it :)

Submitted(+2)

very cool, love the pixel art :)

Submitted(+3)

This game has the most beautiful pixel art I've ever seen, by a long shot! It's super addicting (sort of like a tower defense game), and the sound effects just keep me playing for longer!

Viewing comments 100 to 81 of 138 · Next page · Previous page · First page · Last page