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A jam submission

ONU!View game page

Try to get as many cards as possible and make sets to win!
Submitted by Jugan0, eeveeights (@eeveeights), Phonetyx — 1 day, 2 hours before the deadline
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ONU!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3144.2764.276
Overall#6313.8053.805
Creativity#10523.7363.736
Enjoyment#11233.4023.402

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its Uno, but you have to get as many cards as you can instead of losing them!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted

The game is very nice, looks good and sounds good. But this game is not the kind of games I like, still it's good and polished. Good job!

Submitted

I love the aesthetic! The idea itself is very interesting and I enjoyed playing it. It's a bit tricky to win. I like the fact that you can see what card will the opponents play next. When it comes to feedback, I think that it would be nice to add an option to organize your deck. This way it would be easier to make the sets and counter the mechanic of loosing cards due to stealing. Overall great submission!

Submitted

Really interesting concept, I was a bit confused at first but after playing the tutorial i was able to win!

The art is awesome and all the effects feel great, really good job!

Submitted

So fun and the art style is so cute

Submitted(+1)

Didn't get how it was fitting the theme at the start since I had forgotten how Uno works! Pretty neat twist of the mechanics, and the artstyle is really appealing! Only things I'd note is that the tutorial feels a liiitle bit dry, and that maybe you could try having right click to make a set instead of Shift+Click, but honestly those are some pretty minor details. Good job!

Submitted(+1)

Absolutely loved the art on this one! It played similar enough to UNO where I got the gist, but different enough to feel unique. Amazing job and great game :)

Submitted(+1)

This is a clever idea and the art is top notch. I love the character portratis when caught stealing. I did get a little confused as to what the AI was doing sometimes, I guess because they have a different goal to the player. Really well presented though, good work!

Submitted (1 edit)

Reilly cool game! I like the steal mechanic! I think this game could work in a real multiplayer :)

How did you manage to implement the enemy AI?

Developer(+1)

Thanks! The AI is really simple, it iterates through every card in its hand until it finds a valid placement and then picks that card. If there is no valid placements, it picks a random card. I hope that answers your question.

Submitted(+2)

Love the hand drawn aesthetic! Great job! I can see myself playing this frequently with a bit more polish and animations!

Submitted

Interesting concept for sure. Trickier than it seems at first glance, strategy-wise. Loved the aesthetic and overall presentation as well. Nice work :)

Submitted(+1)

I accidentally cheated and got yelled at ;o;

This is such a cute game!! I really love the presentation and characters.

Submitted

The art and music are cool and well made. I liked the reactions of the characters and the overall art-style of the game with the relaxing music in the background.

I think the concept of "reverse Uno" was lost somewhere in development because the goal of the AI is to still get to 0 cards (which is confusing since they are playing a different game than you) and the main goal of the game is not really to gain the most cards, but to make sets. I know making sets requires you to get more cards instead of getting rid of them, but in the end you are still getting rid of cards and I think it would have been more fitting for the theme to instead see who can get the most amount of cards in a certain number of turns with some added gameplay elements (like the -2 card which is pretty clever).

Even though it is confusing as I said earlier, having to win before the AI gets rid of all their cards is a cool gameplay loop, especially with the stealing mechanic since that is the only real way to gain a higher number of cards and is something that I have never seen before (excluding from real life games with friends) and is fun to do. In addition, seeing what the AI are going to play next adds a neat sense of strategy and is a very smart addition to the game, giving more thought and depth on what to steal and what card to play next.

Sorry for writing you an essay (this is my 3rd time today, I don't know if it is a problem).

Developer

Thanks for all the feedback! I designed the sets mechanic because as you said it still technically requires getting more cards and was more fun in playtesting then just getting more cards. I was a little disappointed that the theme was lost with this decision but it was definitely more fun.

Submitted

Hey, if more fun was the cost of diverting from the Jam theme a bit, then it is 100% worth it. 

My rambling may (or may not) have some truth to it, but it is a lot easier to say something than to implement it, and just writing down a concept or an idea is not the same as actually fully making it and playing it. So in other words, being a developer is a lot harder and more complex than just being a critic with observations.

Submitted(+1)

great stuff, the characters are really cool i love your art style

Submitted

Charming game. I did not understand everything I did but still had some fun ahah
Good job!

Submitted(+1)

The art is SO cute. Loved the cheating detail.

Submitted

The art in this is insanely cute! I want more of the character reactions!! Unfortunately, I cheated one too many times and lost ^^ but it was worth it to see their cute faces!!

Developer (1 edit)

omg thank u so much theyre my ocs so they mean a lot to me lol !!! sometimes its better to cheat and lose than 'play fair' and win ... 

Submitted

the art is amazing! the ""cheater illustrations are amazing, for real insanely beautiful.

The rules are fine, i think everything works fine at the moment, you just need some time to get into the game and to understand it properly.

Really good job

Developer(+1)

haha thank you the illustrations were a ton of fun to make so im glad u liked them ^^ 

Submitted

Really cool vibe overall :)
The main rules were a bit confusing to me at times, and it seemed quite hard to win, because I could rarely build a set successfully with the low number of card draws, and low chance to steal. But it's a really interesting concept and well executed overall!

Submitted(+1)

Fun game, the art was amazing!

Submitted

Cute game! I especially like how snappy it feels and the fact there is a nice tutorial that's quite clear.

I didn't like as much how different the roles of you and "the other players" are. Since only the player loses if somebody has no cards left, the best strategy for the AI players if you get close to three sets should be to steal until they have no cards left, losing you the game.

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page