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A jam submission

Treasure ReverseView game page

Submitted by Nik4ant (4 = ch), ElAlgo — 1 hour, 5 minutes before the deadline
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Treasure Reverse's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8243.5423.542
Overall#18383.3063.306
Presentation#21233.2923.292
Creativity#29823.0833.083

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player has ability to reverse entities from their primary function using The Orb of Reversal. The goal is to return this artefact to its origin by completing puzzles using Orb's power

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

A bit rough around the edges, but still a game worth playing. I had fun.

Submitted(+1)

That was a really fun little game. I like the usage of the reverse mechanism to solve puzzles and also play a part in the action. Very nice!

Submitted(+1)

It took me a little to understand what was going on, as well as the power limitations (though I realise that would've been clear if not for a last export bug), but the moment it clicked I went into pure flow state right until the black screen at the end.

The visuals drew me in, and then the puzzles felt challenging and I felt clever doing them, while never feeling frustrating either. I'm also a sucker for making something feel valuable and legendary like you did for the final moment returning the Orb of Reversal.

Great submission

Developer (2 edits) (+1)

I'm so happy you've enjoed the game :)

"(though I realise that would've been clear if not for a last export bug)"
Yes. Who would have thought that uploading untested code with 30 seconds on the clock is a bad idea... (Jokes aside it taught me a huge lesson and made me reconsider some parts of my gamedev workflow/approaches)

"the puzzles felt challenging and I felt clever doing them, while never feeling frustrating either"
I've actually never designed any puzzle levels before, so I've decided to make puzzles with multiple solutions + give 1-2 more reverses near the last 2-3 levels. 

" like you did for the final moment returning the Orb of Reversal."
Yeah! I was also surprised how it turned out.  For this scene: Artist drew a pedestal --> Musician made a choir --> Sfx designer made a sound, which is played after placing the Orb (he also suggested that player should place the Orb on the pedestal) --> I've put it all together

Submitted(+1)

Sounds like the design worked then! Glad you've got that positive attitude towards the workflow, and that's really cool how many people brought the scene into being!

Submitted(+1)

Interesting concept. Didn't get the logic behind spending orbs on swaps. 

Developer

"Didn't get the logic behind spending orbs on swaps. "

The Orb of Reversal must be returned, but in order to do so, you gota use its power

:)

Submitted(+2)

I think it will be a nice thing to know the number of reverses can be used per level, but great game overall! 

Submitted(+1)

fun puzzle game really enjoyed it !

Submitted(+1)

Fun little puzzle game, I enjoyed it!

The only thing I'd like is to know how many reversals you had per level.

Good entry! :)

Developer

Thanks, happy you liked it :)

"how many reversals you had per level"

Funny thing is...There is a bar for showing how many reverses left + reverse table, but during the last 30 seconds I've uploaded untested build that broke both of those elements. It sounds super silly, but it is what it is (one of the biggest lesson that I'll remember for sure)

Submitted

Untested builds are always dangerous to upload! Things almost always breaks! But it was very much playable without it, just a little bit more trial and error. :)

Submitted(+1)

Cool stuff. Really enjoyed solving all the puzzles. It is unfortunate that the table was broken, but I found the reversing mechanic easy to understand the first time I used it and just intuitively reversed whatever got in my way.

Fun game and neat concept. Well done!

Developer (1 edit) (+1)

Thanks, glad you've liked it :)

(I was really worried that without reverse table people will be confused, so it's such a relief to see that it's easy to understand)

Submitted(+1)

This was a really fun puzzle game! I can see this turning into a full game because the game is so addicting. Keep up the good work!

Developer

Thank you so much, glad you've enjoed it :D

There is definetly a room for improvement and expansion. I would be more than happy to polish this game afterwards and fix all the issues

Submitted(+1)

That's a lot of fun! Oddly enough, it seems like a lot of the games I've enjoyed the most are a bit out of theme. Reversing is the mechanic for this game, where the theme is meant to be a different role than traditionally. Still, it's always impressive to be able to create a game in the time frame. Great job!

Developer(+1)

Glad you've enjoed it :D

Our interpretation of a theme was that instead of reversing a player's role we made it so player can reverse roles of objects around. For example, role of an arrow/shooter is to kill, but player can reverse its role, making the arrow shooter peacful