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Hate Me Not's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #108 | 4.323 | 4.323 |
| Overall | #124 | 4.181 | 4.181 |
| Enjoyment | #263 | 3.938 | 3.938 |
| Presentation | #306 | 4.281 | 4.281 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role gets reversed every time you pass the middle of the screen. If you cross over to the right side, you are the defender of the Yin Yang. If you cross to the left side, you need to avoid the aggression of the Yin Yang.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very nice game, I enjoyed playing it very much. The black and white style is very nice too. Well done
Thanks a lot for giving our game a try :D
Normally I am not a fan of top down shooters but I can definitely see this game appeal to some.
Thanks for trying our game :D Hope so, we are already preparing for a full release :)
I quite liked the art style and the music, and after I got used to it, I liked the flow of the two different gameplay components. But the crystal system was poorly implemented. After playing for 200 seconds, I only had 10 crystals. To get to the first permanent upgrade would approach ten minutes. The game does not have that much playability, with four enemies and only two powerups (it seems that you count the heal as a powerup, which I wouldn't.) This meant that I'm unable to experience that part of the game you designed, which is a shame.
Also a small annoyance, when the Ying Yang hits you, you are sometimes hit again, extending the stun penalty unfairly, since at that point you can no longer dodge.
Hi BlankShade, glad you enjoyed the working part of the game.
We implemented the skill tree and gem part in only 2 hours, and I think it shows a bit, maybe it would have been better to not distract players with it.
In any case, it was only 4 lines of code to adjust the spawn rate and prices, so once votes are in, we will push an update with some hot fixes :D
We will at some point also add invincibility frames, to avoid the double stunning effect.
This is one of the best ideas I saw and the presentation looked great. I appreciated the fact you implemented a main menu, tutorial and basic settings.
I just wish the player movement was a bit more polished. For example, I feel like the vertical and horizontal velocity are added when going diagonally, which result in inconsistency in the speed. And it would be nice to have just a little bit of acceleration implemented into the movement.
Thanks very happy you liked it :)
For sure we will improve upon that, for the full release, the character controller right now is a super simple XD
I loved the gameplay. I was super excited to see that there was a skilltree that I could buy things from in between the runs. Awesome work!
Awesome glad you enjoyed it! Will be releasing some balancing tweaks to the skill tree once we can upload a new build. :D
I loved the gameplay. I was super excited to see that there was a skilltree that I could buy things from in between the runs. Awesome work!