I don't really see the theme adherence, but it's still a very interesting puzzle game. Though it could benefit from a two times speed button or something like that.
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God & Mortal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2001 | 3.340 | 3.340 |
Overall | #2341 | 3.142 | 3.142 |
Enjoyment | #2501 | 2.872 | 2.872 |
Creativity | #2588 | 3.213 | 3.213 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the role of a god controlling a mortal, you can also swap roles with your mortal to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Puzzles are very interesting and the concept is cool, could be sped up a little, waiting for the player to get all the way back before I can drag the solution on is a little hard
Puzzle concept is interesting but definitely could use some polishing. Some good music would go a long way too. Still an interesting idea though, and I liked the different challenges posed by swapping out items for different purposes between yourself and the hero.
It lacks polish but is overall a very good proof of concept and has a lot of potential. Great job!!!
It lacks polish but is overall a very good proof of concept and has a lot of potential. Great job!!!
This game has the potential to be an interesting puzzler, it just needs a lot more polish and it'd be pretty great! My main complaint with the gameplay is that the controls were a bit too awkward to work with. I needed to constantly think about which tools were where and what I needed to do with them in order to get them to do what I wanted them to. If this game is expanded further I also think it would be a good idea to not introduce all of your tools so quickly, as I think that could easily overwhelm players with too many variables that they need to think about. Introducing the tools one at a time and slowly showing what they're good at in separate levels would go a long way in teaching the player how to navigate the world!
Other than that, I would've loved to see more levels to see what else you could've done with this idea or where you would have taken it. However, I guess you ran out of time.
The presentation was pretty good though, and I do like the idea of a puzzle game where you play god to reach a desired outcome! Good work and keep making games!
Very nice, I thought it is a classic platformer at first and then it is actually a puzzle platformer(?)!
I would have loved it more if there was some 8-bit music to go with it! haha
Very nice, I can see a lot of potential for interesting puzzles with these mechanics!
I could really see this being expanded into a full game, good job!
This is really cool, The mechanics lend themselves well to a ton of interesting puzzles, I just wish there were more levels to mess around with the mechanics more. I also think that movement speed should be increased a little more, just as a quality of life enhancement. Great Job!
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