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Ampere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2390 | 2.680 | 3.154 |
Overall | #2801 | 2.680 | 3.154 |
Presentation | #2881 | 2.615 | 3.077 |
Originality | #2950 | 2.746 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
For a circuit, being joined together means electricity can flow freely. When that connection is broken, electricity cannot flow and must arc or it will fizzle out.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting idea! With a couple more elements this could easily be made into a full-length game. The controls felt a little strange to me, but it wasn’t a huge issue.
Really fun game! Not too challenging, I thought it struck a nice balance. I might consider making you automatically connect to other... nodes? Pressing space so much was a bit annoying. Good job overall!
Great idea! If extended into "This line must be connected to this, but not that", I think you could get some really interesting gameplay. I wasn't a big fan of falling out of the screen for forgetting to press space. Nicely done, also love the art!
These were some really charming graphics! The idea of an electric current was a really creative and unique take on the jam's theme. It did take me a while to figure out how the controls worked, but when I did the game felt really fun to move around and play. And you used some real science for some mechanics too, which is impressive to me because I'm struggling in my science classes haha.
A couple of things to point out, like I mentioned the controls, although briefly explained in game, still left me a bit confused on where to use them. Some more detailed instruction throughout the first/tutorial level would be nice (For example, when you get to the first gap, that would be a good time to explain "Press space to fizzle out first, then hold shift and release in a direction to dash"). There were also some bugs surrounding the level's end; I hit the end trigger multiple times and it spammed the sound effect, and sometimes I trigger the level's end but accidentally slip off, leading to a game over.
These are just small things to consider next time, but other than that I really liked this concept! Keep it up!
Took me a hot second to get the controls down but I really enjoyed the movement once I figured it out, and wish the game was longer really enjoyed it. I will note that unreal by default will leave the VR plugin active. so you'd need to disable before buiding the game otherwise itll start steamVR on runtime.