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Bishbashdash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3812 | 2.345 | 3.000 |
Fun | #4203 | 1.919 | 2.455 |
Overall | #4220 | 2.061 | 2.636 |
Presentation | #4432 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together attacks to build your combo
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I agree that I was hoping for more of a stealth feel. But over all the game actually plays really well. Attacking feels really satisfying :)
The tutorial level wasn't much of a tutorial, but rather more like almost impossible to win. I think some kind of slow tutorial to explain the mechanics was needed.
The janky movement of the player does not fit well with the bullet hell coming from the enemies. The player almost has to be almost perfect to even survive the level.
I found that level 3 was my favorite because i could string together attacks to create the combos - the idea for the game. Since the enemies were only one at a time, at distinct angles from one another, it allows me to move correctly to beat them.
I think there should be more of a stealth element. After all, you play as a ninja! When you have a ton of enemies out in the open, it's essentially impossible to tell where the bullets are coming from. Overall I think this is pretty good, the minecraft glass sound effect is my favorite example of effective asset management.
Thanks for giving it a try!