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A jam submission

Engines of AbundanceView game page

Evacuate!
Submitted by AFKThankU — 4 minutes, 9 seconds before the deadline
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Engines of Abundance's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#32022.3333.500
Overall#40352.1393.208
Presentation#40662.0833.125
Originality#45452.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Both the protagonists and the rooms are bound together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

The  idea is really cool , got my 15/15 rating !

Submitted(+1)

I really had a lot of fun playing this game. The idea was good and the execution as well. From all the puzzle games I've played this game jam these puzzles were by far the most interesting. But I cannot emphasize enough how annoying the light switches were. Please let these elements out next game they don't add anything interesting.

Submitted(+1)

Awesome game !!

Got my rating :)

Submitted(+1)

Mixing multi character and gravity change is quite original ! The physic is quite cool, and the levels are interesting, but I think the graphics are sometimes lacking in terms of legibility. The lever in the second or third level is really tiny, I did not see it at first and thought the level was bugged. There are also the moving platforms that don't really look like platforms, and the red walls that kill you that don't look really dangerous at first glance. I'm not talking in terms of art style (it is functional and the character is cute), but in terms of readability, of how graphics serve the gameplay.

Submitted(+1)

I liked the game! I'm not sure if the first light switch worked correctly, as it didn't turn on the right side of the room, and by the time a second player entered the equation, there was already a new mechanic being thrown my way (i.e. light switch). Despite that, gravity was fun to mess with, and the puzzles were adequately challenging. Good job!