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Chaos Theory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3787 | 2.087 | 2.800 |
Originality | #4052 | 2.236 | 3.000 |
Overall | #4339 | 2.012 | 2.700 |
Presentation | #4861 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player character is a double pendulum, three parts each joined together by a restraint, one of which can also be removed and reinstated, the movement is has a lot of nuance in deciding when to be joined together to use the restraint as a means of redirecting one's momentum and when to sever the connection to cover ground. Additionally, a double pendulum is also a chaotic system, and all things eventually join chaos.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
We used pre-existing audio
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Comments
I dont understand how Im supposed to be keeping the chaos meter from increasing but just swinging around is pretty fun