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Neighborhood Snap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #956 | 3.333 | 3.333 |
Originality | #1039 | 3.556 | 3.556 |
Overall | #1751 | 3.111 | 3.111 |
Presentation | #3245 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Neighborhood squares snap together to join the neighborhood.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
I found the concept to be great and the puzzles to scale in difficulty quite well. I think if the player was able to zoom out a bit to get a better overview would help a bit.
Surprising amount of levels considering the time limit, great work! Fun puzzles, simple but effective concept.
Lovely game! Super awesome take on the theme. being able to pan the view area around a tiny bit would be nice. Ran into a weird bug where despite the pink arrow being gone it still prevented the character from moving past it?
Cool game and nice mechanic
made for some interesting levels
I really liked the idea building the level and the space management involved for it. ~ Do check mine and give your valueable feedback:D
Nice idea of assembling the level for the girl to get to the flower, under consideration of the obstacles. In one level I had a different solution than the one intended, but we wouldn't move all the way to the flower. Overall good idea and good job!
There was a lot of levels where you only needed 2/3 pieces to win, which I'm not sure was intended or not. The character could definitely move a little faster, and giving each tile a slightly different hue could make it easier to know which tile is where when they are grouped together.
That said, it was entertaining enough to play all the way through, and I was surprised at the amount of levels, and if you continue to work on it, there's plenty of expansion potential (tiles you can only walk on once, multiple people and flowers, dogs that chase you, etc.)
Some of the solutions are not intentional, but that's okay for the jam :) Thank you for your feedback, and this is definitely something I'm debating expanding - my original scope was larger than the finished game. Thank you for playing!
it was fun! thank you for the game :)
i liked the idea "it's easies than you'd think" on one of the levels? where there're lot's of arrows but you're only have to use one)
I'm glad you enjoyed playing it!
Good idea! You could tell each shape was well thought out, and not just random. At the second (I think) level with the key, I was just bouncing off the key as if it were one of those brown blocks. The person could have gone a bit faster.
Thank you for playing!! The bouncing thing only happens occasionally and will need to be debugged. I found restarting the level generally fixes it.
Loved the take on these one! Some music would totally lif this up by a lot. Sadly enough I got stuck at the door level but I was really enjoying the concept. Feel free to contact me if you need music someday! Great job and good luck :)
Thank you! I'd definitely want to ease people more into the puzzle elements / maybe offer a hint system. I'll let you know about any music needs :)
I REALLY liked the idea building the level and the space management involved for it.
A "soft" restart that doesnt reset all the positions but only the character would have been nice.
Some of the solutions i found felt a bit "unintended".
Thank you! If this continues I'll definitely be adding the "soft" restart. And I didn't see some of these unintended solutions until I watched someone else play, ha ha.