Play game
DELVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3001 | 2.417 | 3.625 |
Presentation | #3294 | 2.417 | 3.625 |
Overall | #3367 | 2.417 | 3.625 |
Originality | #3656 | 2.417 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All the loot tables are joined together. Also the enemies are joined together as a hive-mind.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
That was smooth man! The controls feel really good and I really liked your art-style! I see that you couldn't finish the game with the 2 days that we had but still, I understand why. Most of your time must have been spent making the character feel good and the overall world nice to look at. :)
During development of Super Mario 64, Shigeru Miyamoto also prioritized a lot the player controls. He wanted Mario's movement to feel as great as possible.
Nice work man! :)
The game page contains a fix version with one line of extra code and one collider object. this version was made a few minutes after the deadline, and actually works as intended!
The game-jam version has a problem with the second hive never dying, and players being able to leave the map.
edit: there is still a problem with the enemy spawning, my page includes a fixed version that can be played separately from the jam