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Ghosts of Geometry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1785 | 3.119 | 3.119 |
| Overall | #2126 | 2.968 | 2.968 |
| Fun | #2273 | 2.738 | 2.738 |
| Originality | #2278 | 3.048 | 3.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to make sure the soul and the body of your fallen enemies rejoin
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game to play! :D
However I did stop playing as the screen shakes a bit too much... could definitely do without it! xD
Very neat and fresh concept of the spirit world, I did not see it in similar games, it makes the experience way more interesting. Great art and sound as well, it all really fits together!
One suggestion, as others mentioned, a bit less of a screen shake would make the game even better :D
Such a good idea, there is a real try hard potential in it ! However the screen shake makes it pretty hard to play in my opinion.
It's a nice game however the switching mechanic isn't intuitive. It is a bit tedious having to go through 3 steps to kill 1 enemy, and you can only do one enemy at a time. I reckon if you had it so you can do more than 1 at a time, it'd feel a lot better.
This game looks very cool, and I love the change in music/overall vibe as you transition between real world and spirit world.
Maybe I'm just bad at this type of game, but it felt like the number of enemies ramped up way faster than I could handle, especially given the three-step process required to kill an enemy for real. All of my playthrus were basically: I kill the first few guys and then get completely overwhelmed by a zillion enemies. Maybe the game needs a slower ramp-up to full mayhem mode. It is also pretty overwhelming that for every single enemy you need to go through a whole process to kill it for real. I wonder if maybe it would make sense to have enemies/obstacles of some sort that DON'T need to be three-step killed so you can create the level of mayhem I think you're going for without it rapidly becoming totally unmanageable.
Overall though it's a neat idea with a very cool presentation and style. Grats on the jam submission!
Great look and game feel.
Liked the Switching Mechanic! this game is hard but very fun.
Great back and forth mechanic! I think adding a mechanic where you can see the positions of enemies/bullets are in the other world could make the game very interesting.
I really like how you can change between the living world and the spirit world. I think this matches perfectly with the jam's theme.
The mechanic that you can only mark one ghost in the spirit world felt a bit stressful. Because you have to switch back and forth all the time.
Despite that i really enjoyed your game. Good job.