Play Experiment
Quantum Love: Synergy Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1259 | 3.471 | 3.471 |
Presentation | #1425 | 3.317 | 3.317 |
Overall | #1650 | 3.154 | 3.154 |
Fun | #2416 | 2.673 | 2.673 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join elements together to solve puzzles in this Puzzle FPS
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game
An interesting idea! Unfortunately level 3 was dark enough I couldn't see what to do. I liked the solution to level 2, very unique. Good job!
Couldn't get it to run. Sorry :(
A really nice submission! Creative level design and strong core mechanics that are easy to pick up, well done for a great game :D The Aesthetics are really impressive!
I really enjoyed the ingenuity and creative design elements of the game. It feels like a mix between Portal and maybe The Legend of Zelda in regards to puzzle design. It's only brought down by keyboard controls, which is forgivable for a jam game. I'd love to see this idea fleshed out more in a future update.
Very cool game. There is definitely some bugs and lag that makes the game rather annoying to move but im not expecting a bug free, optimized game in 48 hours. The mechanic itself is really cool and can definitely be taken a step further if it was fleshed out more. Excited to see how the game will evolve in the future!
Really dig the art, it looks like something that would take a week to complete! Very impressive for 48 hours!
Loves the graphics and atmosphere! It gives me portal-like vibes, and I love it!
Interesting idea! I think it would've been cool if the glowing boxes and fires also worked as light sources, though I only really think this because of the bug in level 3. It'd be quite interesting to see how far one can go with this game mechanic.
Thanks a lot
Pretty cool game in the line of Portal and especially Quantum Conundrum! Wacky water solution and lighting glitch aside, I can definitely see this evolving into a great game with some more levels, atmosphere, and story. Nice one!
great atmosphere, it definitely felt creepy and desolate. also really liked the art, making so many 3d models in a 48 hour jam is crazy impressive. fix the bugs and you have yourself a pretty cool game
cool game but buggy sometimes
I really like the idea of having to join different elements in the level to see how they interact with each other. I could see this game really catering to the kind of players that enjoy experimenting with multiple ways to solve the same puzzle.
Cool puzzle solving and creepy atmosphere, the lighting issue in third level actually made the game feel like a horror game.
Interesting idea. I like how I could match up other things even if there was no purpose at the time (the water in level 2). I got stuck sadly on level 3 because of the lighting issue. Tried my best to work around it but couldn't. Wish you could have gotten the build out the way you wanted.
This was interesting and I can see where it's going, I just wish I could see where I was going in the game! I really like the mechanic of linking up the power etc it could lead to loads of puzzles and pairs. I had a good time trying this, it's just a shame some things got in the way of the enjoyment
Looks cool but I couldn't play it because of severe lag
Looks interesting but I couldn't really figure out what I had to do
I wanted to play more, but I got stuck on the second stage. It was VERY dark, and the alien was just chilling there. Is this an issue with the web build?
I like the aesthetic.
I got the same issue, i managed to put out the fire, but couldn't open the door
The lighing is an issue with the WebGL build and we ran out of time to upload a Window build unfortunately. And the door doesn't work because the hitbox got knocked a little to the right of the object, so the door should open if you aim a little to the right. Yeah, it was all really last minute to get this build.