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Crash-o-nauts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #316 | 3.750 | 3.750 |
| Overall | #706 | 3.583 | 3.583 |
| Presentation | #823 | 3.684 | 3.684 |
| Originality | #1633 | 3.316 | 3.316 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters are stuck together and one can only reload when you're using the other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really liked the mix from the 2D to the 3D graphics! it reminded me of paper mario, I really like that style!
Well done! I enjoyed the 2D/3D style of the game as it gave it a unique feel. The switching mechanics were good as well, making the character have to get close and far from enemies. Overall this was a great entry to the jam and I had fun playing! :)
The artstyle is super cute and well done, I love the 3d with 2d sprites look!
Fun and well polished game!
grazie!
This was really cool. I really like the idea and the unique perspective as well as the artistic choice for 2.5D. The art was absolutely fitting and the game was fun. Good Job!
I really like the unique camera angle, and the way that you force character switching. I feel like the enemies aren't quite tuned, as they are really easy if you deal with them right away, but they get completely out of hand if you let the shooters survive. Great job, and I love the artwork.
This is one of the best jam games I've ever played! I really love the style, the idea is simple but very effective, and everything is just done very well. The best game design choice is that you have both a shorter ranged high damage weapon and a long range weapon. Loved everything about this game!
Pretty solid game! The game may look easy but it's actually quite challenging (at least for me). I'm not really a fan of the art style but in all honesty, it's pretty charming. The music and sound effect goes well with the art and gameplay. A few things that I want to say, the UI could use some improved design in the future too (it's kind of too basic imo especially the health/ammo bar). Other than that, displaying enemies' health would be helpful even it is not really necessary. One other thing, perhaps an indicator that we are run out of bullets would be a nice touch since I'm often didn't realize I'm out of bullet before switching between characters. Powerups for the gun would be a nice touch as well. Above all, this is a pretty solid game, well done!
hi, i just added a color change for the crosshair when you're out of ammo, and i'm working on the UI! you'll see these changes once the voting period is over
Interesting art style, 2d on a 3d stage. Could see this being a twin stick shooter style
I love the 2.5D artstyle. and it's really fun, great job!
I like the perspective! Fun arcade-like game
I love games that mix 3d worlds with 2d art.
It was very good, congratulations!
thanks! I'm working on an endless mode with hi-score, power ups and much more, it'll take a bit but I have the basics done :p
Solid game, the take on the theme is pretty clever, and not the usual 2 tied togeher or move together. Good job.
Solid game, the take on the theme is pretty clever, and not the usual 2 tied togeher or move together. Good job.
Very fun game! Haven't seen this kind of mixing up 2D and 3D in a while. Interesting idea on how to make player change characters. Nice experience overall
Great submission! I love the art style and the game was a lot of fun to play!
Fun concept and great to play! I like the combination of the 2D and 3D art styles, nice job!
Quite solid, fairly satisfying to play. Not sure how I feel about the billboard sprites that can rotate to be invisible from the camera, but I guess it works.
The movement and shooting feels good, the weapons and enemies seem well balanced. Overall the experience is pretty well polished.
My primary criticism would probably be that the ranged attacks from the blob/ghost type characters aren’t telegraphed and their projectiles seem to fire before the animation starts, which makes going close to them a gamble unless you’ve been keeping a very close eye on when they shot last and can keep time well in your head.
Really well done!
Heyo! I'll be playing Crash-o-nauts tomorrow on stream along with several other games from the GMTK jam at 3:30pm EST. I hope to see you there for a good chat about design and development! :)
Hey darz! I already had a reminder set UwU