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Tanks and Flying Fists 2: Joined Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4266 | 2.138 | 3.429 |
Overall | #4890 | 1.752 | 2.810 |
Presentation | #5027 | 1.604 | 2.571 |
Fun | #5064 | 1.514 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls are joined together by a selection bar
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is pretty fun and good concept.
My only complaint is - when you have players select their action bar, make them look like buttons. I was really confused on how to select actions for my action bar. And the shoot action wasn't obvious at all.
But, the concept is fun and gameplay is fun.
I encountered a bug, I went to the timed block which would turn into an obstacle block, and then pushed it forward
but when the timer ran out, since i was standing in position where block originally was, I was no longer able to move in any direction.
Otherwise, that's the only bug I encountered.
Well done completing your first game.
This was the start of a good concept. It was pretty easy to rig the controls, so it might be better to randomize them, or some other restriction. There were also a couple confusing things, which the map pieces moving around, an an X appearing in the controls that I couldn't understand.
Thanks! I'm glad you enjoyed the idea of it at least. I'll put a bit more instructions in the description to clear up that a bit. In all honesty, by the end of the jam, all our brains were fried so we forgot to explain anything really.
We had a lot more ideas along the same lines you mentioned, but obviously lacked the time and experience to get it all included in time.