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A jam submission

ReRailView game page

Submitted by Renva — 2 hours, 23 minutes before the deadline
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ReRail's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2663.8874.000
Originality#3453.9444.059
Fun#3583.7163.824
Presentation#3904.0024.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you must join rail cars together to form the longest train.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I like this art style a lot (black characters with colorful backgrounds). Game is pretty well polished and really fun! :)

Submitted

This is a really fun game! Took a few tries to get the hang of it, but it was worth it. You never really have full control of your train, because the carriages sometimes break apart, but that added to the fun and unpredictability of the game. The only thing is I would prefer if you didn't have to click again to ungrapple from the drones. Still, good job!

(+1)

Robonaut, i like your recent bullet game. can you show me where I can learn to make my game look similar (with the 8bit 2d appearance from 3d assets). Thanks!

Submitted(+1)

Hi! Sorry it took me an entire two weeks to reply, as I haven't really been on Itch lately...

I was kinda struggling with this during the jam too, and the best solution I came across (in Unity anyway) was to render your camera's output to a render texture, which you put on your UI canvas as a raw image (no idea what the difference between a raw image and an image is, but for some reason it must be raw.) Keep in mind that the texture looks stretched if it's not the same as the aspect ratio you're going for, so sadly you have to lock your project to one aspect ratio. Here's the tutorial I followed back then, which is probably easier to follow than this block of text: 

As for the rest of the of the graphics, I used Universal Render Pipeline, and a Linear colour space (in Project Settings) (also Linear wouldn't work for html5, so it looks considerably uglier online). The scene used an orthographic camera, and that neat fog underneath the world came from this handy tutorial from LMHPoly (the fog does look pretty glitched if stuff falls into it though): 
That's mostly the process I followed for that project, but if you have any questions, just ask! :-)

Thank you!

Submitted

Beautiful game! And the moving back and forth between rail cars really kept me engaged and very into the game itself!

Submitted

Not sure exactly what the goal was but I really liked the feel of pulling carts together and seeing the locking animation. I kind of wish there was more options to swing on the drones overhead to go forward or backward and find more carts. Took me a while to figure out why the carts were disconnecting though. I guess it's the earthquake like effect that is happening every now and then? Maybe could use a bit more visual indication that a cart off screen disconnected. Also the carts often come in and auto-connect without me needing to do anything

Submitted

This game was a lot more epic feeling that I would have expected a trail-joining game to be. I really liked it! I love a good grapple hook, and a game based around that mechanic is always fun. The silhouette art style was a really good choice, it looks awesome against the different color backdrops. Swinging between the drones felt pretty good- there were a few times where I didn't quite get the momentum I thought I would get, or something (It's a bit hard to put into words), but it could have just been because I'm a new player. But overall- very nice entry!