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A jam submission

Dine And DashView game page

Submitted by HelloRumin (@HelloRumin) — 3 hours, 2 minutes before the deadline
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Dine And Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#19792.8603.133
Overall#25652.7793.044
Presentation#27492.6782.933
Originality#28412.7993.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Dash Movement and Attack Mechanics were joined together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I really enjoyed the game! 

The enemies got stuck on the tables a lot and it was way too easy to just spam attacks, but i loved the concept and think some tinkering might make it really fun.

I do feel like that "The Dash Movement and Attack Mechanics were joined together" its a bit of a stretch tho.

Submitted (3 edits)

Those munching sounds, the frenzy music and the faces of the food just made me laugh out loud!

I feel like the dash mechanic is a bit too advantageous to the player. I mostly spammed it throughout the game and did fine. If it was shorter in terms of duration and distance, it could make it more challenging to the player and force them to make calculated risks as to when dash towards the food. Adding a short cool down could also help.

Great, now I'm hungry.

Submitted

The concept for the game is interesting

The player did get stuck in walls at times, and I was not able to tell if the enemies were taking damage, until one of them died. I was not able to dash sometimes and those bad burgers kept pushing me into the corner.

I can see the potential for the game, but it will need some more polishing and more content (maybe new enemies, areas etc.). Though, It is understandable as the game was made in 48 hours, overall an amazing job!

Submitted

it was a fun game but i  i feal like  the hp /eating mechanic need some work because i kept finding myself tanking everything because i can just regain it  but this was a fun experience 

The controls were very tight, which is a requirement for a game like this. It felt very snappy, and thats a good thing. The art and animation was cute, and it worked for the game. The fact that you are literally "eating" your enemies, and gaining both hunger, and health when you do so, is an interesting take. This allows for the game to be "harder", or throw more obstacles at the player, because they have this mechanic to rely on to gain back health. However, it was a little hard to tell when I was hitting enemies. Perhaps incorporating something like hit flash would help solve this problem. Currently, I believe the game lacks content, but has a solid foundation.