The presentation of this game left a fantastic first impression, it's clearly top-notch. The art and music is lovely, and how the hell did you manage to put together that opening cutscene within the time frame? Nicely done!
I like the ideas at play here. Engaging different pieces of the controls in order to make the spaceship work is neat, and the concept is I like that the shooting module also takes a slot, you need to be careful how you use the pieces at your disposal.
Unfortunately, I'd say the cool idea isn't spectacularly fun in its implementation. Moving around is clunky, it's stressful and difficult to simply get where you want to go, and it's easy to make mistakes. I definitely enjoyed my time with the game, but lost patience on the level introducing the enemies to shoot. Being a cool idea doesn't make it less awkward and frustrating.
That being said, there's the seed of a great idea here. The challenge will be making the movement mechanics difficult and unique while also being fun, which seems to be a very tough design problem. This is a solid entry with plenty of potential to build on. Well done!
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