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Smash 'n Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1824 | 3.095 | 3.095 |
Fun | #2104 | 2.810 | 2.810 |
Overall | #2126 | 2.968 | 2.968 |
Originality | #2361 | 3.000 | 3.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is connected with the pink ball. This connection is explored throughout the game
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I'm just really bad at this game hahaha but I like the mechanic you chose! Nice concept!
Fun core concept, though the base move speed definitely felt too slow as to be basically useless. Also it was annoying that the pink ball couldn't get close to me, so enemies that were right next to me wouldn't get hit. Though I do appreciate that that meant I had to actually swing the ball around. Well done
neat game but the movement made me feel sluggish, I feel like that was the point but it just made me wish the dash meter would recharge faster.
Nice game, I like it.
Thanks a lot!
Nice idea, i would like to see a ranking. Also a bit clunky and the fact that you can knock yourself feels bad. 1900 beat me :D
A ranking was on the schedule, but we had to submit earlier. The self stun was implemented as a way of rewarding good control of the ball, but I can easily why it feels bad and out of place.
Thanks for playing!