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Timeline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #17 | 4.458 | 4.458 |
| Overall | #43 | 4.209 | 4.209 |
| Presentation | #136 | 4.322 | 4.322 |
| Fun | #222 | 3.847 | 3.847 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Timeline is a minimalistic management game simulating a network economy through space and time. Its gameplay rely on joining different kind of worker, ressources and locations together in a big economic network to produce more and more advanced techonologies. It proposes to illustrate how any product is the result of the joint labor of a multitude of people.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice tricky game Thanks !
This is pretty interesting =)...
This concept is really interesting, and as other comments have mentioned the UI is really clean! It could potentially help to have the names of buildings (once it got more complicated I found that I had to look carefully at what I'd already built, since I squished the buildings together to fit the space constraints). Figuring out the puzzle felt really satisfying!
This game is absolutely stunning! The is one of the most interesting and intuitive UIs I've seen in a game. The concept was a bit tricky to understand at first but I'm glad I stuck with it because it was so rewarding once I figured it out. I think if you hand held the players hand a little bit at the start it would be helpful in breaking that initial friction. After that exploring what makes what through experimentation is satisfying and the entire aesthetic makes the experience super relaxing.
Absolutely hope to see more of this in the future! A 10/10 for me.
Love this style of game! Super original and well executed.
I'm not sure I was doing it right, but the UI was so novel and cool, I didn't care!
Loved it. You know, I was surprised that very few entries really explored "joined together" as "supply chain" (It was my second choice of idea), and I'm glad to see one that did it really well.
If I'm going to nitpick, I think that it's possible that it would have been even more satisfying if you had the player to discover the inputs/outputs on their own... then again, for a jam in the absence of playtesting you probably made the right call.
I hope you make a full game out of, there's a kernel of an immensely satisfying chill resource management game in there. And if you get a chance, play some of Carl Chudyk's "Innovation" for inspiration if it's not already in your physical game library.
So much fun! It got very complicated after a while, but I think now that I understand how it works I could start a new civilization much more easily.
Extremely chill. It's super interesting to explore the new creations as well.
Very well done! : )
Wow! What an original idea! This is so great and so calming. I really enjoy city building/management games and this was just so clever. Also a wonderful interpretation of the theme! Amazing work!
Would be better if the lines could go further or be upgraded to go further. Also would be nice if there were more connecting points for the buildings.
After going through at least 100 games I think this has taken over my pick for best game. It's conceptually interesting, zen, and is the most unique building game I've seen in a while. The (spoiler) recursive nature of the game is also a nice touch. Minor nitpicks: the music was a bit too repetitive and I would sometimes be unable to undo a node despite it having no connections. I also had a node get stuck off screen be unrecoverable.
If you're going to go forward with this I might suggest maybe adding some text to the top of the screen (for example wealth of nations quotes) as you hit certain milestones in the game, as knowing your inspiration for the game definitely made the experience richer.