This is incredibly ambitious for such a short game, well done! I ended up running into some slowdown that made it impossible to keep playing, but for the amount I did play I had a very good time
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Rise Again's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #262 | 4.135 | 4.135 |
| Overall | #1305 | 3.299 | 3.299 |
| Fun | #1939 | 2.881 | 2.881 |
| Originality | #2647 | 2.881 | 2.881 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, enemies and crystals are all linked to each other by sharing the same health resource.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is very well made! I like the take on the jam theme, but I somehow finished the game while constantly shooting the enemies (probably my aim).
I actually fell out of the world xD. Except from that it was a fun game to play and a good concept. Nice job ^^
Awesome work! I enjoyed the game, and I really appreciate the thoughtful button layout.
the character looks really great and the gameplay is pretty fun aswell, but it lacks a bit of impact/hitfeedback. Often times I wasnt sure if I actually defeated an enemy
Kind of amazed how you managed to make that 3D art in 48 hours AND make a great game as well! The gameplay was a bit unclear in the beginning but I think I got the hang of it in time. Overall, great work! :D
Art is great, aiming and dodging is too wonky. And it was fun to fall OOW :P
The art is really beautifull! Absolutely fell in love with it! The gameplay was weird....I was able to get to the final level and win by just running around the external circle so the enemies wouldn't hurt me. Nevertheless, I likes how you linked the enemies health to the main character to give it a twist and follow the jam's theme. Great work!
OK gorgeous artwork well done whoever did it. The rising arena is also amazing. The fact that's it growing in size that's really cool.
But in gameplay, I was lost. Was I supposed to hunt the shadows? destroy the crystal? My strategy was to run around and shooting crystal and it somehow worked out? Wasnt sure what i was doing tho.
Wow, the art is in this game is just... it's just wow. Incredible, gorgeous work!
On top of that, the gameplay is super solid!
Really amazing entry all around, loved it!
Top Score 70700. Wow, it must be a tone of work on the visual, looks incredible. Easy to finish, hard to get a higher score. I only run with the cristal and avoid the enemies to finish :D Great concept to link the enemies with the player, good luck!
You obviously all put a lot of work into this, and it shows in the visuals and 'complete' nature of the game, with the title screen etc., it's really polished. I'd like to see where you could take this with some more time to playtest and tighten the gameplay up - it seems like it has a lot of promise.
I cant believe you made this in 48 hours! The visuals remind me of League of Legends. Sometimes the game became really laggy tho. Other than that it was also really fun and the controls felt intuitive.








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