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Sticky Block's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #838 | 3.652 | 3.652 |
Fun | #927 | 3.348 | 3.348 |
Overall | #1161 | 3.362 | 3.362 |
Presentation | #1835 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join to blocks to get different bonuses
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun game idea and interesting puzzle levels. Well executed :)
Congratulations on your first game jam and first game! This was really fun, I really enjoyed the concept.
Really great game here! The mechanics were very unique and interesting, allowing for great puzzles. I think it could have benefitted from maybe a snapping system for the blocks you connect to, but that's not super important. I did encounter a few bugs: one time when I restarted a level it sent me back like 3 levels XD But it was still a really enjoyable experience.
Really charming puzzle game. Would love to see it expanded. Different rules/twists as you go on.
I love the concept, and how open it is! There were new mechanics constantly. It felt very polished as well!
Good simple game. Though the glitch that spoonsweet mentioned was a bit annoying. Anyways the game was still fun.
Cool concept and great execution! I really liked that you couldn't un-stick the cubes. It gives the game a fun puzzle mechanic. I would have loved to see a restart button though!
Great game! The theme is so fitting and the execution was great with these puzzles!
When reaching the level after the one with the two knives available and resetting, the game took me back to the long level with the 3 hearts and 2 boots and the 2 enemies blocking the exit.
Loved it!
Thanks! Yeah, playing it again since submitting I've found a few bugs, I guess that shows the importance of playtesting.