Play game
Stretchy Sumo Squares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2338 | 2.704 | 2.704 |
Originality | #3201 | 2.630 | 2.630 |
Overall | #3319 | 2.444 | 2.444 |
Presentation | #4243 | 2.000 | 2.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We chose a simple, literal interpretation joining two object with a spring-like joint
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun idea! I agree with others that it was a bit too hard but the physics are fun. I quite like the art even though it's pretty basic - it's easy to see what's going on!
Cool concept! Agree that it was difficult to hit enemies. Probably could have used a bit more of a tutorial and difficulty curve.
nice physics. Concept very creative. Hard to control but otherwise nice job
The physics are fun but are hard to control to defeat the enemies. The art style and presentation is not the best.
The momentum and smoothness of the game makes it at least somewhat interesting, but other than that it's a lot of the same stuff repeated
Thanks for playing. Yes the current gameplay is quite repetitive. We think some difficulty scaling, clarity on the goal, and some switch ups / power ups could make the gameplay more enjoyable.
The concept is fun and interesting! However, I found it really difficult, was unable to beat the first level :(. Also, wasn't sure if pushing the other red circle out of the square was the goal. Could definitely use some polishing, but the core part of the game is really cool.
Thanks, and thanks for playing! Yes there definitely need to be some difficulty tweaks to balance the enemies staying in bounds / attacking but also easier to push out. Some better instructions could definitely help as well :)
fun and bouncy!! the momentum makes things very interesting.