itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

BabelView game page

Join together pieces of your everyday life to build your very own Tower of Babel.
Submitted by Alice Bottino (@bottinogames), Roman Muradov — 59 minutes, 18 seconds before the deadline
Add to collection

Play game

Babel's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#104.6794.679
Originality#704.2774.277
Overall#954.1004.100
Fun#9373.3453.345

Ranked from 249 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You join together everyday objects to build a tower, which joins together in other less obvious ways, and layers of music join together as your get higher

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 54 to 35 of 134 · Next page · Previous page · First page · Last page
Submitted(+1)

This passed every vibe-check known to man

Submitted (5 edits) (+1)

Enjoyed unique shader and music, which gave sense of calm atmosphere. it was  worthy of 5 stars in presentation and originality. Good work!  In terms of fun, there wasn't much of a gameplay - it felt more like an emotional experience / Virtual novel/Slice of Life than a game. 

Submitted(+1)

Looks very unique with this art style. Might have been better if there was a target to reach to win the game or levels to reach in each level. Still extremely well made.

Submitted(+1)

Your game is absolutely gorgeous! Very soothing, too.

Submitted(+1)

This is such a beautiful game, the treatment was so unique and and such a creative concept!

Submitted(+1)

This should certainly win the jam.

Submitted (1 edit) (+1)

Wow, this is phenomenal! Such an amazing vibe, with the music and the text and all. I love the Obra Dinn-esque dotted shading it uses! Did you come up with it during the jam or did you have it ready beforehand?

Submitted(+1)

Does this game have an ending or do they just ramble on incoherently forever?

Submitted(+1)

Love the concept, love the art! Well done!

Submitted(+1)

Gorgeous presentation.

Submitted (1 edit) (+1)

10/10. I can't express all the things I want to say about this, great game.

Submitted(+1)

Very unique art style! I loved the music and the narration kept me interested. I loved how free-form the gameplay was. Creative name too! Overall a fantastic game!

Submitted(+1)

Well.. this is one of the best games i have played so far. I love the aesthetic of the game.

I really wanted to have a proper ending, but it seems like this game is endless. I have stopped playing as the narrator's word turn into... something. Then i wanted to jump of my tower of babel and measured the time. I fell for only 5 seconds, but my tower felt like it was about to reach god.

The concept of inverting the idea of "Getting over it" is very creative and adds more difficulty as the player progresses.

Overall i think you did an amazing job with your game. My respect.

Submitted(+1)

Super cute, though I do feel it was a little slow moving around which made getting objects from further away pretty frustrating. I love the music and the art style!

Submitted

beautiful game, really impressed by this art style done in the 48 hours..

Way to go!

Submitted(+1)

Really interesting and nice artistic take on the theme!

Submitted(+1)

Stunning presentation and concept, absolutely love the visuals too, good stuff!

Submitted(+1)

This is by far the best game I've played on Game Jam so far!!  Very cool!

Submitted(+1)

A beautiful work visually and conceptually. I like how it inverts the "Getting Over It" formula, making the climb created rather than passed through while keeping the controls janky, and the narrator annoying (hence so much more tempting to defeat).

The narration, however, appears (to me, at least) to be the thing that falls short the most. The vague connection of ideas of towers, attachment to items, and their eventual life that surpasses the life of whoever piles them up are all great (especially when the sheer size of the tower becomes apparent as the player plummets down from it); I also appreciate the lack of closure at around 100 items, as the words just turn into gibberish. However, the actual text fails to hold up to these powerful elements, falling into pointless vagueness and tropes ("words coursing through veins" cracked me up enough to fall off a baguette).


That, nonetheless, is a critique of a specific - and very niche - element of the work, while I have little to attack in the rest of it. It was a thoroughly pleasant experience, and I am happy about the half an hour I've spent on it. Thank you.

Submitted(+1)

This is a really special thing! I love it. Curious at first, and then I was totally sucked in. Wonderful work! Congrats!

Viewing comments 54 to 35 of 134 · Next page · Previous page · First page · Last page