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Unite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #678 | 3.791 | 3.791 |
Overall | #2225 | 2.930 | 2.930 |
Originality | #2687 | 2.860 | 2.860 |
Fun | #3660 | 2.140 | 2.140 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must gather allies to fight for you, and they are stronger when there are more of them attacking together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the presentation here! The art is amazing and it's awesome just roaming around and gathering up your band of followers! You should definitely continue to work on it to finish it like you were saying. It would be nice to have some feedback to know if they are attacking or being attacked because I wasnt quite sure. But still I really like the idea here!
Pretty good presentation. Wish the game could have been completed.
I like the idea, simple and efficient :) I like the art and the fantasy map with those cute bumps. Too bad there is no navigation for your soldiers to avoid them but I would keep them as colliders tho'.
This is a really cool idea. I could see this being really addictive with a little more depth, but the presentation was really nice.
Love the graphics and the feelings of having a swarm behind! great job
Fun game. Although Unintended, my units getting stuck ended up being a fun puzzle to get them all to me at once. I think a fun development angle may be that this game could be flipped and all the soldiers chasing you are bad guys and you need to run around to get them stuck/slowed and you can dodge by your own knights to defeat them.
Nice artwork and design! I really like the overall idea.
A bit empty, but I loved the art . Spent a good amount of time just looking around and I like the idea
love the art style and the squishy animations, but there's not really any threat so it just become a wondering simulator, the ai got stuck with all the terrain in fact i think there's too much XD, just love seeing a random person coming towards me one at a time except for this one poor fellow that got spawn outside the map, would really wish for the archer and the different enemies you see on the page but it's a 2 day game jam and first try new engine yolo strategy XD, and finally could REALLY use some music and especially sound effects i mean i don't even know my guys are attacking, recommend software like sfxr or BoscaCeoil for first timer
good game with lots of potential :D
Sorry to hear you couldn't get your game in on time. the art looks great!
I would like to play complete game based on this mechanics :) GJ!
The art style is amazing - I would love to see this after more time has been put into it!! Original idea as well!
I love the cute artstyle and the game looks great! Unfortunate that I couldn't play the intended final product that y'all had in mind, I'm sure I would've loved it!
Shame you didn't get to finish it, would've loved to play the version as you imagined it.
Gameplay is a bit confusing without SFXs or animations but it still sorta works and I love the artwork you did.
Personally I also love Godot, good luck in learning more of it and keep up the good work!
Couldn't quite figure out what to do, but impressive effort for a first time!
Also, love that simple but effective artstyle. Very nice palette!
A great effort considering your team was unfamiliar with the engine! I love the concept art and would love to see where you take this game in the future
Nice graphics and some cool tech with the knights following you.
I ran around the whole map but couldn't find anything to do though.
Very cute graphics, unclear controls, objective or enemy location
I don't know how to play this game, I gather army but it is not attacking enemies