Good concept, I liked the game play! I though it to be a little bit tricky!, Maybe a bit more guidance would have been good 🧐😁
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Sync-De-Sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #921 | 3.615 | 3.615 |
Overall | #1131 | 3.377 | 3.377 |
Fun | #1132 | 3.254 | 3.254 |
Presentation | #1515 | 3.262 | 3.262 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great concept. It's mind bending to think how the physics in one section can help or hinder the progress. I especially like the background art and the parallax applied.
I find it a little confusing to need to look at 2 section of the screen at once. Maybe having some way to show where the other player is at on each of the section can help.
Great game!
Hey, we got a few other people that said something similar about being confused about where they are on each screen. I was thinking maybe a slightly pulled out camera perspective (so you could see more of the world at once) or a "zoom out" feature to see the entire level whenever you wanted on both screens. I feel like this happened due to time constraints, but I think something like one of those previous two things would help immensely.
Very impressive game jam game. Starts easy and quickly becomes mind bending. I really liked the music that turned on and off with each world.
One thing I ended up doing which I didn't like was that I could use a very small platform on one of the screend and just go back and fourth to make the other player move a long distance, was pretty labourious but solved the puzzle. I'm sure there was a more elegant solution but when a dumb solution works...
Hey thanks for the input! this was something we realized but decided to keep in due to wanting to give the player room to explore and figure out their own solutions rather than stifle creativity and force the player to just find one solution. Unfortunately with the time given that means some of the potential solutions wont be as fun. Something we def wish we had more time to playtest and design around.
Great minds think alike! The game I submitted is very similar. I like your take on the sync and desync. Definitely provides room for some cool level design!
super buggy and jank, air dash feels underused. deff would be good with more time tho
I suspect you had a problem we made in not informing you how to turn on the sections. Using the 1 and 2 keys (the ones above Q and W on the keyboard) will cause the upper and lower panels to light up. Once that is done, the WASD keys should work. If possible could you try again? If they still don't, I am very sorry for the trouble but it would be good to know that.
Neat concept. Game felt a little tedious, second level being a great example of this. It was easy enough to figure out what to do, but not particularaly fun to do. Concept has potential but the actual control and execution needs more work.
Good job! I enjoyed the two character gameplay and the interesting scenarios it created. I could definitely see the "joined together" aspect in this game. Also, the music change between the characters was a nice addition as well as it gave each character a more unique feel. Overall this was a solid entry to the jam and I had fun playing! :)
Nice concept and execution! I really liked the dash ability, it felt super satisfying to use. The gameplay was a little confusing at first, but I got the hang of it after a while. Good work!
Really nice simple idea, and lovely art/music. I thought the controls were a little fiddly, with SHIFT hard to press (but then again, I'm not a PC gamer). Thought it was a well-crafted little game.
really big stand out to me was the music, it was pretty cool and im a huge fan of synthy stuff. I saw a lot of nice level design and polish, great job!
Hi beanc16!
The part of this game that stood out to me the most was the music. It was excellent that it kicks in when you first activate a character, and fills out when both characters are active. I thought that the "tutorial" was pretty well integrated into the game. Although it wasn't super obvious to me that the dash was unique to the bottom screen.
The polish was great, the music was great, and the mechanic was pretty fun! Great job and good luck in the rest of the jam!
Best,
Brandon from TheIndieDream
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