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A jam submission

Sync-De-SyncView game page

Intrinsically Synced
Submitted by beanc16 (@Shocking_Shots), Sara Bustamante (@SaraMbl), Silevran, kjeong0, CaptainCommander, Charles William Keys (@charleswkeys) — 55 minutes, 44 seconds before the deadline
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Sync-De-Sync's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9213.6153.615
Overall#11313.3773.377
Fun#11323.2543.254
Presentation#15153.2623.262

Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 54 to 35 of 74 · Next page · Previous page · First page · Last page
Submitted(+2)

Good concept, I liked the game play! I though it to be a little bit tricky!, Maybe a bit more guidance would have been good 🧐😁

Developer

Hey, definitely agree that more guidance is necessary. Thanks for the feedback!

Submitted(+2)

Great concept. It's mind bending to think how the physics in one section can help or hinder the progress. I especially like the background art and the parallax applied.

I find it a little confusing to need to look at 2 section of the screen at once. Maybe having some way to show where the other player is at on each of the section can help.

Great game!

Developer

Hey, we got a few other people that said something similar about being confused about where they are on each screen. I was thinking maybe a slightly pulled out camera perspective (so you could see more of the world at once) or a "zoom out" feature to see the entire level whenever you wanted on both screens. I feel like this happened due to time constraints, but I think something like one of those previous two things would help immensely. 

Submitted(+2)

Very impressive game jam game. Starts easy and quickly becomes mind bending.  I really liked the music that turned on and off with each world.


One thing I ended up doing which I didn't like was that I could use a very small platform on one of the screend and just go back and fourth to make the other player move a long distance, was pretty labourious but solved the puzzle. I'm sure there was a more elegant solution but when a dumb solution works...

Developer(+2)

Hey thanks for the input! this was something we realized but decided to keep in due to wanting to give the player room to explore and figure out their own solutions rather than stifle creativity and force the player to just find one solution. Unfortunately with the time given that means some of the potential solutions wont be as fun. Something we def wish we had more time to playtest and design around.

Submitted(+1)

Yeah makes sense! Very impressive submission. Well done :)

Submitted(+2)

Interesting concept, It just gets a bit confusing to me

Developer

Hey LlamaDev Games, we definitely need to communicate the controls better and have a little more guidance in a tutorial. Thanks for the feedback!

Submitted(+3)

Great minds think alike! The game I submitted is very similar. I like your take on the sync and desync. Definitely provides room for some cool level design!

Developer

Hey Medimonster, glad you liked it!

Submitted

super buggy and jank, air dash feels underused. deff would be good with more time tho

Submitted(+2)

Great idea, though WASD didn't do anything. I opt not to rate this because it would be unfair, seeing as how everyone else had no issue with this.

Developer(+1)

I suspect you had a problem we made in not informing you how to turn on the sections. Using the 1 and 2 keys (the ones above Q and W on the keyboard) will cause the upper and lower panels to light up. Once that is done, the WASD keys should work. If possible could you try again? If they still don't, I am very sorry for the trouble but it would be good to know that.

Submitted(+2)

Great idea and execution, though the controls could be smoother

Submitted(+2)

Great idea and execution, though the controls could be smoother

Submitted(+2)

Great idea and execution, though the controls could be smoother

Developer

The controls definitely need some work. Thanks for the feedback hungryroy!

Submitted(+2)

Really good puzzle ideas, nice work. Getting the player movement feeling more satisfying would go a long way for making this game look really polished!

Developer

Hen Dentrala, I definitely agree that player movement needs more work in the gamefeel department. Thanks for the feedback, we really appreciate it :)

Submitted(+2)

Solid puzzle platformer. Interesting mechanics and there were some moments that really made me think. Good job.

Developer(+1)

Thank you, TrainDozer!

Submitted

No problem. Keep up the good work.

Submitted(+2)

really impressive art, maybe too easy though

i liked it :3

Developer

Glad you liked it!

Submitted(+2)

Great game! The theme was definitely implented in it. I was able to complete all the levels :)

Developer

Awesome, thanks for the feedback!

Submitted(+2)

Neat concept. Game felt a little tedious, second level being a great example of this. It was easy enough to figure out what to do, but not particularaly fun to do. Concept has potential but the actual control and execution needs more work.

Developer

Thanks for the feedback, Dan!

Submitted(+2)

Good job! I enjoyed the two character gameplay and the interesting scenarios it created. I could definitely see the "joined together" aspect in this game. Also, the music change between the characters was a nice addition as well as it gave each character a more unique feel. Overall this was a solid entry to the jam and I had fun playing! :)

Developer

Glad you had fun, thank you for the feedback!

Submitted(+2)

Nice concept and execution! I really liked the dash ability, it felt super satisfying to use. The gameplay was a little confusing at first, but I got the hang of it after a while. Good work!

Developer

Glad you liked the dash ability Elan, thanks for the feedback!

Submitted(+2)

Really nice simple idea, and lovely art/music. I thought the controls were a little fiddly, with SHIFT hard to press (but then again, I'm not a PC gamer). Thought it was a well-crafted little game.

Developer

Hey Chris, thanks for the feedback, especially on the controls!

Submitted(+2)

really big stand out to me was the music, it was pretty cool and im a huge fan of synthy stuff. I saw a lot of nice level design and polish, great job!

Developer

Glad you liked the music and level design, thanks for the feedback!

Submitted(+2)

Hi beanc16!

The part of this game that stood out to me the most was the music. It was excellent that it kicks in when you first activate a character, and fills out when both characters are active. I thought that the "tutorial" was pretty well integrated into the game. Although it wasn't super obvious to me that the dash was unique to the bottom screen. 

The polish was great, the music was great, and the mechanic was pretty fun! Great job and good luck in the rest of the jam!

Best,

Brandon from TheIndieDream

Developer

Hey Brandon, it is a bit unclear that each character has their own unique abilities (dash on bottom, "pogoing" / "goomba stomping" across obstacles on top). I've shared the feedback with the team, thanks for the help!

Viewing comments 54 to 35 of 74 · Next page · Previous page · First page · Last page