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Helm's Oddity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #26 | 4.597 | 4.597 |
| Overall | #161 | 3.995 | 3.995 |
| Fun | #365 | 3.710 | 3.710 |
| Originality | #771 | 3.677 | 3.677 |
Ranked from 186 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can join together with monsters to use their abilities to explore a dungeon and solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game! I like the main mechanic and the game itself is very polished. Great job!
The game feels great, legitimately feels like a dungeon that could appear in Zelda or something. I loved seeing what each different animal did, and I loved all the little animations on each one.
At first, I wished that the game was less harsh when you died -- but I played one more time, and I found that it actually added to the Game Boy-ish old-school hard feel of the game. I found myself taking the controls more seriously and playing more carefully.
Nice Zelda-like. I'm really bad at Zelda though!! XD Definitely an interesting mechanic, swapping with the critters. Since she was supposed to have a good relationship with them I initially assumed they'd be friendly though! (Mistake) I found respawn points to be a bit of a problem sometimes (i.e. drowning, but then spawning right on top of a critter which then game-over'ed me). I think my lack of progress was probably due to not mastering special moves of the critters. I sort of wish there'd been time for some sort of tutorial, or as others mentioned checkpoints would have been helpful. ^_^
Art was great, music was nice - again really like the mechanic concept. Thanks very much for a fun game!
Fantastic presentation, and a great connection to the theme. I enjoyed the puzzles, my only criticism is that I would have liked checkpoints rather than a restart.
I really like how polished this game is! Super fun and pretty :). The hearts mechanic is unforgiving but I feel like that was intentional, and that I am at fault for being bad at video games.
Very cool game and well polished! You nailed the presentation.
As a suggestion, some of the collision rects feel a bit aggressive to me, or maybe it's the player is slightly large. I'm not certain, but the collisions sometimes feel just a pixel or so off from what I'd expect.
It's also frustrating to have to start from the beginning when you run out of hearts. A checkpoint system, or even just leaving the level as-is and going back to the beginning would be a nice feature when dying so you don't have to repeat areas.
Overall, though, it's an excellently made game. Well done!
nice game.
What a great looking game! Mechanics and overall feel could use polishing. Excellent music, too.
I had some trouble with the controls but aside from that, this is a really creative idea, nice work!
Love the art style. Cool idea possessing creatures.
This is a wonderful game! Some of the controls weren't very intuitive and it got a little confusing/frustrating from time to time, and I ran into a couple bugs here and there, but for the most part it felt very polished and fun to play! Great work!
I like the idea and the style!. This feels so nostalgic and yet not old at all :) I died a lot at the begining.
You used mario odyssey mechanic very cleverly. I love that. And also art and music is amazing.
Lovely looking game, really cool how you captured that retro game boy aesthetic in every part of the game <3. Quite like the mechanic of sacrificing a life to temporarily take control of a turtle :P .
Hint: don't hug the turtles. Great job on the art, Julia!
Pretty cool, main mechanic reminds me of mario odyssey
Cool art direction, this is very polished
wow, these visuals are tooooooo goood!
This game looks amazing! Love the concept of having to 'sacrifice' your heart to posses the creatures.
The aesthethics are wonderful and so GameBoy-like. Well done.
Impressive! Good work!
Impressive! Good work!