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Helm's Oddity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #26 | 4.597 | 4.597 |
| Overall | #161 | 3.995 | 3.995 |
| Fun | #365 | 3.710 | 3.710 |
| Originality | #771 | 3.677 | 3.677 |
Ranked from 186 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can join together with monsters to use their abilities to explore a dungeon and solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Whooooa, I love that retro-green art style!
The fact that your lives is your "weapon" is a great mechanic, since you can't just go and control everything, you have to carefully think when to use it.
This game is one of my favourites this jam, excellent job to the whole team!
This was a really well made, cute little game! An awesome blend of Mario and Zelda. The visuals and sound effects and overall aesthetic were well polished and sweet. I struggled a bit with some of the nuances of the game, I'd quickly run out of hearts simply by aiming incorrectly and that was definitely a bit frustrating. Still, it was charming to see the little face avatar shift as the hearts went down, even if that charm was at great personal failure. I wasn't able to figure out how to get through the little room filled with water, but everything up until that point offered fun and simple puzzles I had a blast solving. Good job!
*Chef kiss
GORGEOUS!!!
... I have no other word for it, it's just--
bagjlfgsdjlghfdshfph I love it!
This is my favorite review.