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A jam submission

Dungeon: Out of CtrlView game page

Devfire Studio
Submitted by Devfire Studio (@DevfireStudio) — 2 minutes, 12 seconds before the deadline
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Dungeon: Out of Ctrl's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3663.9073.907
Overall#7003.5003.500
Presentation#7593.7043.704
Fun#10613.2043.204

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't controll the character, he's "out of control".

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

Neat idea.  At first I was confused why and when it would be helpful to redistribute points, but when I understood reposition meant healing, it became more clear to me.  Then I developed a strategy to defeat the enemies using lots of attack until there's one left, and then put a lot of those attack points into reposition to get my health back, before then putting the point back into attack.  This worked until the last level, where the boss defeated me.  It would be neat to see this expanded with different enemy types that require different strategies, and unlocking more points, stats, and abilities as the game goes along, but obviously, there's only so much you can do in 48 hours.

Presentation looks fantastic.  Animation looks great, UI looks great, art looks great.

Developer

Thank you very much jermrellum for your feedback. The cool thing is to come up with strategies and basically have patience. The difficulty is really high and it gets worse after the last boss (ice troll). I think about adding a barbarian, wizard, archer, new enemies, skills for the character to use, etc. I had something around 9 hours of development and I had to pay attention to the scope. Ty again!

(+1)

An interesting idea. It kind of feels like an auto battler, but without upgrades (so you sadly don't really have the feeling pf progress and becoming stronger). A nice game with a lot of missed potential. 

But still: Good work.  

Developer

Hi Minestoner, in fact, I didn't have time to add any progress, I had to adopt a small scope, I did everything in about 9 hours of development. I have a lot of feature ideas to implement. Thanks for the feedback! : D

Viewing comments 2 to 1 of 22 · Previous page · First page