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SPAUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2579 | 2.586 | 3.167 |
Presentation | #3405 | 2.449 | 3.000 |
Overall | #3869 | 2.245 | 2.750 |
Originality | #4741 | 1.973 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must lose control of the player character in order to recharge their main resource
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really do have a soft spot in my heart for games with this low res aesthetic. Please make some levels after the jam, the movement mechanics are really neat!
I liked the movement mechanics, these are really cool. I wish there were more levels to have fun with it, the tutorial felt pretty good to navigate.
Also, parallax mapping or whatever it is on the walls and floor is too intense.
Good job nonetheless!
The movement mechanics are pretty cool. Just moving around in the tutorial felt pretty dang fun. Bit of a shame that the test map is so constrained, with a large open area and plenty of obstacles to parkour off from it could be really good.
yeah, I didn't have much time for the level, but wanted to make sure there was a good tutorial. Thanks for the feedback! I hope I can make some good open levels for it in the future.
The tutorial level was more fun to play. The wall jump/climb felt good. that was neat for an FPS. Enemies spawning over time in the main level would have been better than all at once. Movement felt slowed down in the main game. The movements (sprint, slide, wall jump/climb) felt good in the tutorial.
Thanks for the feedback! I'll have to investigate that slowdown, not sure what it could be